Gaming News and Game Reviews from MMGaming
26Aug/160

Stellaris review – *Imperial March plays distantly*

Posted by Seb May-Wilson

Stellaris HD wallpaper"May Terra guide you Admiral Wei, treat those Raltek's to the indomitable might of a Human Imperial fleet!" my voice is clear over the interstellar radio, carrying all the way from Earth, the cradle of our civilisation, to the distant fleet of Terra's Fury. Half a dozen cruisers, 20 destroyers and the same and a half again of corvettes, it is the greatest fleet we had been able to marshal to date. Moments ago, we sent a communique to the Raltek's, a mammalian civilisation neighbouring ours in the Galaxy, declaring full-out war. Their borders had been pressed against ours for decades and recently our peaceful, if wary, understanding had descended into rivalry. The United Nations of Earth may be understanding and accepting of other alien races, but we have learned through centuries that in war sometimes it is better to strike first.

Filed under: Review, RTS Continue reading
26Aug/160

Overcooked! – Fun boiled into its tastiest co-op form

Posted by Tim Mottram

 

 

Overcooked! (not to be confused with Overwatch, which I wrote half this review typing) is a relatively simple game. You are a chef in a kitchen. The first level has you and up to 3 other chef buddies performing a number of simple actions. Picking up vegetables from a magic storage block, chopping said vegetables on a chopping board, placing the required vegetables in a pot, allowing the pot to cook to completion, place created soup onto a plate, serve plate via serving hatch, wash plates, repeat ad infitium. Each of these actions in a simple one button click to perform… So why is this game so good?

7Jul/160

Minecraft Story Mode review – Telling tales about Telltale

Posted by Seb May-Wilson

Minecraft Story Mode wallpaperSo, a Telltale Game... Excellent! I get to tell you that Telltale have made another game along the formula of "a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have supposedly far-reaching consequences within the scope of the game?" *Gasping inhale* I get to repeat all of that, tell you my few niggles about the game and then recommend it to you... Again...

EXCEPT this isn't the case. While the game does stick to the forumla, I can rather gleefully inform you that Minecraft Story Mode, is utterly fucking DREADFUL! Oooh, I've been looking forward to this happening!

27Jun/160

Dragon Age: Origins retrospectacle – Grey Wardens and grey environments

Posted by Seb May-Wilson

Dragon Age Origins wallpaperOne of the downsides of having only recently (within the last year really) joined the PC master race is that I suddenly find I no longer have any excuse to avoid many of the games I wistfully daydreamed about for so long when I couldn't run any of them. Pretty high on the list of games I was disappointed to miss out on at their release, and always told myself I would play it if I ever got the chance to, is Dragon Age: Inquisition. DA:I was Tim's game of the year for 2014 (which, while admittedly not a great year for games, is a pretty glowing recommendation on its own) but I have never been one for jumping into series halfway through... So one of the things I was determined to do was to actually complete Dragon Age: Origins first. The first installment of the popular series, released all the way back in 2009.

13May/160

Destiny: The Taken King review – Take me now, don’t be gentle

Posted by Seb May-Wilson

Destiny The Taken King wallpaperAs we have not yet got an official review for Destiny this will count as both a review for Destiny and it's DLC: The Taken King. Version played: PS4.

Destiny is a game which has impressed me, I think that's safe to say. Released during the Dark Days of 2014, the first full year following the release of the new generation of consoles. It was released during a time when games were being released to try and make use of all the improved hardware of the new generation and everything went badly wrong for everyone, we had the horror of always-online Titanfall (does anyone still play Titanfall incidentally?), we had video gaming's mostly highly anticipated 7/10 Watch_Dogs and this isn't even mentioning the shambles of exclusives for the consoles that year Sunset Overdrive (lulsorandum) and Knack (wow, has THAT got shitty reviews). It was during these days of strife and turmoil that Bungie, developers of Halo, said that they were making what was essentially an "FPSMMO" that looked, well, quite a lot like Halo. I will admit right now, I thought it would get reasonable reviews, people would reach max level and then everyone would be over it in a few months.

Filed under: FPS, MMO, Review Continue reading
11May/160

Factorio Impressions – Machines building machines! How perverse.

Posted by Seb May-Wilson

Factorio wallpaperIt can often be quite difficult determining whether a game is the sort of thing one will enjoy or not. Two of the best ways of doing it are to either find a reviewer with decent taste (so really you should definitely accept my ratings as gospel) or to look at review aggregates, in order to see what the Hive Mind thinks. Looking at the Steam reviews for Factorio is how me and Tim started. "Overwhelmingly Positive" doesn't really begin to describe the state of affairs of the game. Of 8100 reviews (at the time of writing), 100 are negative, providing what is damned close to a 99% approval rating. And then if you look at the top negative reviews they all start with something along the lines of "I love this game, I just have a niggle that is probably due to it being Early Access".

And it IS Early Access. That was a large part of my initial hesitation in getting the game. There are way too many games which wear the banner of Early Access as an excuse for being completely unfinished and damned near unplayable. Despite that, it seemed to basically hit the ground running with close enough to make no difference 100% of people enjoying it. So me and Tim got copies and I'll be damned if I'm not just another sheep following the herd because I also think it's absolutely fucking fabulous.

3May/160

Life is Strange review – “Hella” ain’t no place I ever heard of

Posted by Seb May-Wilson

Life is Strange wallpaper

Say "hella" again. I dare you, I double-dare you motherfucker say "hella" one more, goddamned time.

Okay, now that's out of the way...

I assume people by now are aware of "The Telltale Game"? You know: a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have far-reaching consequences in the scope of the game? *Gasping inhale* The sort of game which I have heard, in my opinion slightly unfairly, termed as interactive films, rather than games. Well, Life is Strange is a new Telltale game, by DontNod entertainment and NOT by Telltale surprisingly... This is indeed a most disturbing universe...

27Apr/160

Battlefleet Gothic: Armada review – You make me mada… but in a good way.

Posted by Tim Mottram

 

 

Battlefleet Gothic: Armada is the newest game capatlising on the long running franchise of Warhammer 40k. Warhammer titles have always been a hit and miss afair, luckily Battlefleet Gothic is a critical hit with all broadside macro-cannons although it's not without its' flaws. I have always been mildly interested in the Warhammer 40k universe but my interest has never reached beyond that. Dawn of war and Dawn of war 2 were great games but that was in spite of it's Warhammer 40k theme, not because of it. I'm told that Battlefleet is very true to the lore but frankly I couldn't care less and for a very simple reason. Space ships shooting the shit out of each other is cool. It is very, very cool.


16Mar/160

Undertale review – Not set in Australia

Posted by Seb May-Wilson

Undertale WallpaperUndertale is the darling of indie games at the moment, one of those one-man projects which manages to achieve a far greater sense of depth and meaning than any number of Triple A titles. Funded on Kickstarter to the measly sum of $51,000, by all rights Undertale ought to be entirely unknown and unplayed. It uses pixel sprite graphics more reminiscent of Mario and Pokemon games from the 1990s than any games which are deliberately trying to be "retro" (like Shovel Knight) and looks, frankly, like the sort of game which ought to not hold anyone's attention for longer than a few minutes. Despite its looks, the fact that practically its entire development is the work of one man (Toby Fox), the tiny budget and the general status of "absolutely insignificant" Undertale has gone on to sell over half a million copies (at the time of writing this) and won enough Game of the Year awards in the same year that the Witcher 3 was released that it might just be beyond comprehension how successful it is.

Filed under: Review, RPG Continue reading
31Jan/160

Hacknet review – MI5 Status: Hacked, Area 51 Status: Hacked, Illuminati Status: Hacked

Posted by Seb May-Wilson

Hacknet wallpaper

Hacknet is one of those wee indie games that is something of a success story in the way its design process came about. It was actually started as one of those "make a game in 48 hours" projects, all the way back in 2012. I'm not sure if it was done for a competition or just for the lulz, but that is definitely the humble origins of the game, those original versions still available on ModDB. Created by a single man, Matt Trobbiani (as part of his one-man group Team Fractal Alligator), Hacknet then received enough attention and acclaim from gamers that it went into full time development in order to release a completely updated and expanded version last year.

Filed under: Indie, Review Continue reading