Category Archives: Indie

Syndrome review – Syndrome of a Down.

One of the worst things about becoming at least reasonably clued in to any particular medium is that you begin to recognise the patterns and tropes between titles. No longer do you approach every film/book/game with wide eyed optimism but instead with a leery cynicism as you point out every single thing that has been done previously. Of course, sometimes this sort of thing is just made a bit too easy for you and such is the case with Syndrome, a new indie horror by Camel101 in conjunction with Bigmoon Entertainment (the company behind Lichdom Battlemage).

Early Access Evolution: Folk Tale

    We at MMGaming love early access games. It gives us a good taste of what fun feature complete games to expect in the future and the added bonus of (hopefully) being fun while still in early access. So what happens to all those games that we tried out in early access years ago? The ones that may have been popular for a time on their early access release but have gone under the radar since then? Let’s see where some of these games are now… Starting with Folk Tale!

RIVE Review – Tank Bullet Death Trap

  RIVE is the newly released action platform sidescrolling bullet-hell from the developers Two Tribes. If that sounds like a mouthful of buzzwords… well you would be right. However this doesn’t mean that RIVE gets bogged down in all of these elements. In fact, RIVE is a rather impressive little game

Factorio Impressions – Machines building machines! How perverse.

It can often be quite difficult determining whether a game is the sort of thing one will enjoy or not. Two of the best ways of doing it are to either find a reviewer with decent taste (so really you should definitely accept my ratings as gospel) or to look at review aggregates, in order to see what the Hive Mind thinks. Looking at the Steam reviews for Factorio is how me and Tim started. “Overwhelmingly Positive” doesn’t really begin to describe the state of affairs of the game. Of 8100 reviews (at the time of writing), 100 are negative, providing what is damned close to a 99% approval rating. And then if you look at the top negative reviews they all start with something along the lines of “I love this game, I just have a niggle that is probably due to it being Early Access”. And it IS Early Access. That was a large part of my initial hesitation in getting the game. There are way too many games which wear the banner of Early Access as an excuse for being completely unfinished and damned near unplayable. Despite that, it seemed to basically hit the ground running with close enough to make no difference 100% of people enjoying it. So me and Tim got copies and I’ll be damned if I’m not just another sheep following the herd because I also think it’s absolutely fucking fabulous.

Life is Strange review – “Hella” ain’t no place I ever heard of

Say “hella” again. I dare you, I double-dare you motherfucker say “hella” one more, goddamned time. Okay, now that’s out of the way… I assume people by now are aware of “The Telltale Game”? You know: a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have far-reaching consequences in the scope of the game? *Gasping inhale* The sort of game which I have heard, in my opinion slightly unfairly, termed as interactive films, rather than games. Well, Life is Strange is a new Telltale game, by DontNod entertainment and NOT by Telltale surprisingly… This is indeed a most disturbing universe…

Hacknet review – MI5 Status: Hacked, Area 51 Status: Hacked, Illuminati Status: Hacked

Hacknet is one of those wee indie games that is something of a success story in the way its design process came about. It was actually started as one of those “make a game in 48 hours” projects, all the way back in 2012. I’m not sure if it was done for a competition or just for the lulz, but that is definitely the humble origins of the game, those original versions still available on ModDB. Created by a single man, Matt Trobbiani (as part of his one-man group Team Fractal Alligator), Hacknet then received enough attention and acclaim from gamers that it went into full time development in order to release a completely updated and expanded version last year.

The Vanishing of Ethan Carter review – Dear Esther Plus

Of course, that’s a rather unfair way to introduce any game by describing it as being similar to Dear Esther, because while there is much that The Vanishing of Ethan Carter does indeed share with Dear Esther it also involved rather a lot more interaction than the in/famous walking simulator. Developed by The Astronauts, The Vanishing of Ethan Carter, is one of those story-based “experiences” set in the fictional Red Creek Valley and following the protagonist, the supernatural detective Paul Prospero, who is investigating the death of one Ethan Carter. The first thing one does have to say about it is actually pretty much my summary of the entirety of Dear Esther in that it was really rather lovely. However, there is also much more to Ethan Carter which makes it that much more enjoyable and thus far more easy to recommend to anyone at all. It also was re-released rather recently (in mid-July) for the PS4 and so now is actually a rather opportune time to review it.

Monochroma review – 50 Shades of Grey with a bit of red

Monochroma is the first title by Istanbul-based Nowhere Studios (thanks Wikipedia!) and despite it’s humble origins, the developers had some fairly lofty goals for the game. On the Steam page, one of the early bug updates says that they (Nowhere) want Monochroma to be considered as one of the best platformers of all time. Meanwhile on their official website they are no less reserved as they describe their game as a “deeply visual, intellectual and emotional experience”. So if it sounds to you like these guys are aiming high, then you would definitely be very right about that. Whether they’ve succeeded is, of course, an entirely different matter.

Our Thoughts On: Legend of Dungeon – Sidescrolling dungeon delving

Legend of Dungeon is a relatively new indie game coming from the folks at Robot Loves Kitty. It’s described as a “4 Player Co-op Rogue-Like-like Beat’em’up” and is vaguely reminiscent of games like Dungeons of Dredmor. However, it also comes with a twist on the standard isometric viewpoint of the dungeon delving rogue-like game in it’s graphical and gameplay style as you explore the dungeon in which you are placed from a side-scrolling perspective. With random dungeons, loots, enemies and magics, Tim has provided us with his “My Thoughts On” the game which you can check out after the jump!

Video Mondaily – Amnesia: A Machine for Pigs is here!

In case you were living in a cave or a hole somewhere I should inform you now that the incredibly hyped and highly sought after sequel to Frictional Games’ Amnesia: The Dark Descent was released just under a week ago around the world and has been providing scares and screams to many already. Amnesia: The Dark Descent is wifely considered to be one of (if not The) scariest horror games ever created and so the hype for the sequel was really rather massive, his same hype was compounded when it was revealed that Frictional Games would be working with The Chinese Room to make Amnesia: A Machine for Pigs (a company probably best known for the remake of Dear Esther). Well, I have succeeded in getting my hands on A Machine for Pigs, and as me and Tim made a Playthrough of the original it only seemed logical and reasonable that I make a full Playthrough/Walkthrough of it’s successor. The first episode was released early last week with episode 2 being released today and I will post both of them here after the jump! I will be continuing to post episodes as fast as I can throw them together and I hope you enjoy watching me get the shit scared out of my bum because I do believe that might be what will be occurring!