Category Archives: Story Based

Telltale’s Batman review – I’m the gosh-darned Batman!

As always, I waited until the final episode of Telltale’s Batman was released before playing the series (more-or-less) straight through. It used to be the case that my intro when writing about a Telltale game would be a fairly boring affair (and indeed much of the review would be as well) as my praise for the game they produced tended to almost be as formulaic as the games themselves. Lately though, Telltale has been fairly prolific, with essentially two major series released every year for at least the last three years in a row. However, perhaps as a by-product of this increased output, there has been a rather significant drop in the quality of the games produced over that time. Other than their flagship Walking Dead series I have had mixed feelings towards their different titles, from definite enjoyment of the Wolf Among Us and Tales from the Borderlands to outright loathing of Minecraft: Story Mode.

Tyranny Review – It Feels Good To Be The Bad Guy (Spoiler Free)

  I feel like I need to preface this review with my previous exposure to isometric RPGs. I’m too young to have fully appreciated “old school” RPGs such as Baldurs gate, Planescape: Torment and Wasteland. I did indeed play Baldurs gate and Baldurs gate 2. The first of which was my mothers purchase when I must have been around 7 or 8 years old, 1999 or 2000. Obviously being a complex RPG the nuances were completely lost on me.

Minecraft Story Mode review – Telling tales about Telltale

So, a Telltale Game… Excellent! I get to tell you that Telltale have made another game along the formula of “a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have supposedly far-reaching consequences within the scope of the game?” *Gasping inhale* I get to repeat all of that, tell you my few niggles about the game and then recommend it to you… Again… EXCEPT this isn’t the case. While the game does stick to the forumla, I can rather gleefully inform you that Minecraft Story Mode, is utterly fucking DREADFUL! Oooh, I’ve been looking forward to this happening!

Life is Strange review – “Hella” ain’t no place I ever heard of

Say “hella” again. I dare you, I double-dare you motherfucker say “hella” one more, goddamned time. Okay, now that’s out of the way… I assume people by now are aware of “The Telltale Game”? You know: a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have far-reaching consequences in the scope of the game? *Gasping inhale* The sort of game which I have heard, in my opinion slightly unfairly, termed as interactive films, rather than games. Well, Life is Strange is a new Telltale game, by DontNod entertainment and NOT by Telltale surprisingly… This is indeed a most disturbing universe…

Telltale’s Game of Thrones review – A song of slightly chilly and kinda warm

Preface: Telltale’s Game of Thrones starts set approximately towards the end of Season 3 of Game of Thrones and finishes towards the end of Season 4. In order to talk about the game this review will possibly contain spoilers for both seasons and thus also contain spoilers for A Storm of Swords and A Feast for Crows. You know what, instead of doing the exact same intro I did when reviewing Tales from the Borderlands, let me change the format a little here in order to instantly complain about something. Why the FUCK is it just called Telltale’s Game of Thrones? Now I have to fucking say the developer’s name every time I say the game JUST to distinguish it from the TV show (and that’s not even taking into account that most people these days associate “Game of Thrones” with the TV show rather than the actual fucking books). It’s even going to be divided up into the usual Telltale “seasons” so when I say, “I just finished Season 1 of Game of Thrones” people will look at me like I’ve just emerged from a cave after having spent the last 10 years living with the mole people. I mean… Seriously… How hard is it to come up with a new title? “Iron from Ice: A Game of Thrones Game“. There. That wasn’t so fucking hard now, was it (aside from the colon in the middle, so one would have to replace that with a dry-heave)?

Tales from the Borderlands review – 870 gazillion less guns

As I stated last year, when I had finished reviewing The Wolf Among Us and the second season of The Walking Dead, I refuse to play and thus review any of Telltale’s games until they are actually FINISHED, with every episode released. So, if you are wondering why the heck this is the first you are hearing of Tales from the Borderlands from me, when perhaps I ought to have been raving about it last year at some point, then that should fill you in. Now that’s out of the way I can actually tell you that I have now, at long last, played the game and formulated some opinions on it.

The Walking Dead Season 2 review – I see too many dead people

 The first season of The Walking Dead by Telltale Games (and yes I am well aware of how easy it is to mix that up with the TV series given that their use of the word “season”) is easily one of my favourite games from the past few years, is possibly within my top 10 of all time and it elicited the most genuine and heart-rending sadness from me that I have not experienced before or since from any other form of media. And I was far from alone in having this reaction to the game as well. So, saying that the sequel to the game has a big act to follow could not be any truer.

The Wolf Among Us review – I’ll huff and I’ll puff

When it comes to writing reviews for an episodic game I learned my lesson from my attempt to review each individual episode of The Raven, despite differences in each episode, at the end of the day you do just end up saying the same thing about each episode. It made my vocabulary feel a lot more limited than it already is. That’s why after writing my first impressions, way back when the first episode was released, I have gone completely silent on my progress of The Wolf Among Us by Telltale Games. However, my lack of reporting on my progress should not be mistaken for a lack of progress, for I have indeed recently finished the game’s final episode and am now finally ready to provide my thoughts on the game as a whole.

Brothers: A Tale of Two Sons review – Review: Some Writing on a Blog

Brothers: A Tale of Two Sons (or, more simply: “Brothers”), developed by Starbreeze Studios, is a big name now and in fact it has been since release. It has been widely praised by fans and critics and actually won Best Xbox Game at this year’s Spike’s video game awards (because I can’t stand calling it “VGX”), beating heavy hitters like Bioshock Infinite and GTA:V. Most especially it has received praise for it’s writing, it’s looks and overall feel. I’m a bit behind the times in that I’ve only managed to play through it now over Christmas. In Brothers you play as both of a pair of brothers simultaneously, making it a surprisingly unique game in which you essentially  have to co-operate with yourself in order to solve a series of uncomplicated puzzles. Designed specifically for XBLA the left analogue stick and left trigger control older Bieber-esque brother while the right analogue stick and trigger control the younger, blonde mop-top brother. Each brother also has unique “gameplay” abilities, with Bieber-hair being stronger (ironically) and Beatles-hair being smaller and nimbler.  With both of these protagonists at your fingertips it is up to you to go on a grand scope fantasy adventure to find some special plant which will save your seriously ill father. This is done across a vast fantasy world in which the two brothers have to interact with the environment and work with each other in order to progress.