Fallout 4 was my runner-up Game of the Year for 2015, and I want you to keep that fact in mind for the duration of this review. I enjoyed it a lot more than I think did a large amount of the gaming community, because despite a hugely successful launch I do continuously hear small niggling complaints about it. After all, as this is a Bethesda open-world RPG and so one expects to hear only praise and memes about it for the next 5 years, but one cannot help but notice that on places like Steam and Metacritic the average score is rather lower than one might expect. Unfortunately as well, is that these complaints were often about things that I too picked up on. So allow me to preface that despite the fact that this review might well sound rather negative, I did most definitely absolutely enjoy the game.
We at MMGaming love early access games. It gives us a good taste of what fun feature complete games to expect in the future and the added bonus of (hopefully) being fun while still in early access. So what happens to all those games that we tried out in early access years ago? The ones that may have been popular for a time on their early access release but have gone under the radar since then? Let’s see where some of these games are now… Starting with Folk Tale!
At MMGaming we don’t just draw the line at video games. We’re geeks through and through and something we have slowly but surely be gaining a profound appreciation of over the past few years is Board Games. So it seems reasonable that now we have developed a decent repertoire of board games, that we could start reviewing them in the same way we video games. Mage Wars by Arcane Wonders is one of the most stand out games I’ve ever played. Easily in my top 5, certainly in my top 3 and maybe even approaching the top spot of all the board games I’ve ever played. It’s no surprise really then that the game has been nominated for and won numerous awards since its release in 2012.
RIVE is the newly released action platform sidescrolling bullet-hell from the developers Two Tribes. If that sounds like a mouthful of buzzwords… well you would be right. However this doesn’t mean that RIVE gets bogged down in all of these elements. In fact, RIVE is a rather impressive little game
Hi guys, This is just a quick blog post to update you on the happenings of MMGaming.Net. As you can see, we have had a major redesign of our website and our branding across all our social networks and YouTube. We also have aims to produce more unique and high quality content to accompany our fresh design; Board Game Let’s Plays, Board Game Reviews, MMGaming drinking games and the usual video game reviews.
“May Terra guide you Admiral Wei, treat those Raltek’s to the indomitable might of a Human Imperial fleet!” my voice is clear over the interstellar radio, carrying all the way from Earth, the cradle of our civilisation, to the distant fleet of Terra’s Fury. Half a dozen cruisers, 20 destroyers and the same and a half again of corvettes, it is the greatest fleet we had been able to marshal to date. Moments ago, we sent a communique to the Raltek’s, a mammalian civilisation neighbouring ours in the Galaxy, declaring full-out war. Their borders had been pressed against ours for decades and recently our peaceful, if wary, understanding had descended into rivalry. The United Nations of Earth may be understanding and accepting of other alien races, but we have learned through centuries that in war sometimes it is better to strike first.
Overcooked! (not to be confused with Overwatch, which I wrote half this review typing) is a relatively simple game. You are a chef in a kitchen. The first level has you and up to 3 other chef buddies performing a number of simple actions. Picking up vegetables from a magic storage block, chopping said vegetables on a chopping board, placing the required vegetables in a pot, allowing the pot to cook to completion, place created soup onto a plate, serve plate via serving hatch, wash plates, repeat ad infitium. Each of these actions in a simple one button click to perform… So why is this game so good?
So, a Telltale Game… Excellent! I get to tell you that Telltale have made another game along the formula of “a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have supposedly far-reaching consequences within the scope of the game?” *Gasping inhale* I get to repeat all of that, tell you my few niggles about the game and then recommend it to you… Again… EXCEPT this isn’t the case. While the game does stick to the forumla, I can rather gleefully inform you that Minecraft Story Mode, is utterly fucking DREADFUL! Oooh, I’ve been looking forward to this happening!
One of the downsides of having only recently (within the last year really) joined the PC master race is that I suddenly find I no longer have any excuse to avoid many of the games I wistfully daydreamed about for so long when I couldn’t run any of them. Pretty high on the list of games I was disappointed to miss out on at their release, and always told myself I would play it if I ever got the chance to, is Dragon Age: Inquisition. DA:I was Tim’s game of the year for 2014 (which, while admittedly not a great year for games, is a pretty glowing recommendation on its own) but I have never been one for jumping into series halfway through… So one of the things I was determined to do was to actually complete Dragon Age: Origins first. The first installment of the popular series, released all the way back in 2009.
As we have not yet got an official review for Destiny this will count as both a review for Destiny and it’s DLC: The Taken King. Version played: PS4. Destiny is a game which has impressed me, I think that’s safe to say. Released during the Dark Days of 2014, the first full year following the release of the new generation of consoles. It was released during a time when games were being released to try and make use of all the improved hardware of the new generation and everything went badly wrong for everyone, we had the horror of always-online Titanfall (does anyone still play Titanfall incidentally?), we had video gaming’s mostly highly anticipated 7/10 Watch_Dogs and this isn’t even mentioning the shambles of exclusives for the consoles that year Sunset Overdrive (lulsorandum) and Knack (wow, has THAT got shitty reviews). It was during these days of strife and turmoil that Bungie, developers of Halo, said that they were making what was essentially an “FPSMMO” that looked, well, quite a lot like Halo. I will admit right now, I thought it would get reasonable reviews, people would reach max level and then everyone would be over it in a few months.