Tag Archives: FPS

Dishonored 2 review – Blink and you miss it

It doesn’t bother me… I swear! I’ve aged, I’ve grown, I’ve matured. I am both wiser and more benevolent for my years, more accepting of the way others do things even if I’d have done it differently. Except none of this is true, and GODAMMIT BETHESDA, how hard would it have been to release a version of the game with the PROPER GODAMN SPELLING OF “DISHONOURED”?! Okay… Seriously now. Serious game review. Yes.

Fallout 4 review – I totally want to set the world on fire

Fallout 4 was my runner-up Game of the Year for 2015, and I want you to keep that fact in mind for the duration of this review. I enjoyed it a lot more than I think did a large amount of the gaming community, because despite a hugely successful launch I do continuously hear small niggling complaints about it. After all, as this is a Bethesda open-world RPG and so one expects to hear only praise and memes about it for the next 5 years, but one cannot help but notice that on places like Steam and Metacritic the average score is rather lower than one might expect. Unfortunately as well, is that these complaints were often about things that I too picked up on. So allow me to preface that despite the fact that this review might well sound rather negative, I did most definitely absolutely enjoy the game.

Destiny: The Taken King review – Take me now, don’t be gentle

As we have not yet got an official review for Destiny this will count as both a review for Destiny and it’s DLC: The Taken King. Version played: PS4. Destiny is a game which has impressed me, I think that’s safe to say. Released during the Dark Days of 2014, the first full year following the release of the new generation of consoles. It was released during a time when games were being released to try and make use of all the improved hardware of the new generation and everything went badly wrong for everyone, we had the horror of always-online Titanfall (does anyone still play Titanfall incidentally?), we had video gaming’s mostly highly anticipated 7/10 Watch_Dogs and this isn’t even mentioning the shambles of exclusives for the consoles that year Sunset Overdrive (lulsorandum) and Knack (wow, has THAT got shitty reviews). It was during these days of strife and turmoil that Bungie, developers of Halo, said that they were making what was essentially an “FPSMMO” that looked, well, quite a lot like Halo. I will admit right now, I thought it would get reasonable reviews, people would reach max level and then everyone would be over it in a few months.

Wolfenstein: The New Order review – William Blazkowicz did nothing wrong

I remember being very iffy when I heard the announcement for the latest iteration in the Wolfenstein series of games (an announcement which is now lost way back in the mists of time) but a lot of my fears were rather quickly assuaged by the fact that the game would NOT be set during World War 2, like every other Wolfenstein, and also by the trailers which showed an alternate timeline where the Nazi’s won World War 2 and now ruled the world (and indeed everything else as well basically). This alone seemed like a decent selling point as I am new enough to cyberpunk and steampunk that I am not worn out on them yet but it also was rather innovative, in a slightly cheating sort of way.

Bioshock Infinite: Burial at Sea DLC review – Constants and variables

The following article contains some spoilers for the end of Bioshock Infinite. Bioshock Infinite was unquestionably one of my favourite games of 2013 and remains every bit as excellent. It ought to be a mark of its excellence that I actually played the game through twice despite its linear path and story, simply because I enjoyed playing it so much. Indeed it was only in the past few weeks that I completed my second playthrough on 1999 mode (and got all those collectible achievements along the way, I might add) and decided that I just had not yet had quite my fill of Bioshock. This prompted me to buy the season pass for the game and work through the various DLCs on offer.

Video Mondaily – Hawken First Impressions

Hey, it’s been a while since we did one of these! Don’t worry! We’re still  not ACTUALLY dead. We’re just in the middle of The End Times (capitalization intended and necessary). Winter is Coming, and all that jazz. BUT we’re still playing vidya, just not perhaps with the same frequency as we would at any other time. And, let’s be fair, our posting rate has been utterly abysmal lately. Anyway! Tim recently jumped into the free-to-play Hawken beta by Adhesive Games (which is currently on Steam) against some AI to give a brief first-impressions of a very cool and very polished looking FPS. Check it after the jump!

Video Mondaily – Sir, You Are Being Hunted

  Sir, You Are Being Hunted is a first person shooter set in a randomly generated British-style country full of forests, small villages, roads and all the sort of quintessential “British” rural necessities (or at least I believe that is what they were aiming for). Oh, plus there’s robots. The game is based around an alternate dimension sort-of-thing that the player has been teleported to in which you are the only human and steam-punk robots have taken over and are now trying to relocate your head from your shoulders. Plus they have top-hats, so they can’t be that bad.

Bioshock Infinite review – Part of the Mile High Club!

I was looking forward to Bioshock Infinite since it’s announcement and the début trailer all the way back in 2010. With three years of build-up and hype it wouldn’t be surprising if a lot of people were left disappointed, life and games have a way of doing that to you. This is especially true with Bioshock considering just how good the first two games were (with Bioshock 2 admittedly lacking some of the magic of the first). However, it’s pretty safe to say, judging by the reviews already done of the game, that Infinite has both met and surpassed people’s expectations and I am indeed amongst the ranks of those who absolutely bloody loved the game. It felt new, exciting and awesome and it was still very much Bioshock with all the trappings of gorgeous graphics, intense combat and tense atmosphere that were present in the first. Set approximately 50 years before the previous Bioshocks, Infinite is set in the flying city of Columbia, a theocratic dictatorship underneath the iron fist of the Prophet Zachary Comstock. You play as one Booker DeWitt, previously a US Cavalryman and Pinkerton, and you are sent to Columbia to retrieve and rescue a girl called Elizabeth to “erase the debt”. If you are unsure what any of this means essentially if he was the sort of man to have business cards (which he ISN’T) they would say: “Booker DeWitt P.I. and Certified BADASS”. I went into the game thinking, like the previous instalments, that as soon as Booker set foot in the flying city he would find it a hazardous dystopian world where everything is broken and everyone is messed up. Instead, after arriving through the clouds you arrive in a surprisingly utopian city in which everything appears wonderful and happy. My second expectation, quickly following from the eradication of the first, was that the first hour or so would be a showcase of the city: a near blissful tour where Irrational Games would get to show off their wondrous creation before having things go wrong. Instead, after a short look around (which was indeed pretty blissful and wondrous) you are suddenly thrown head first into the action as things go from good to awful big-time-stylee. So with two of my predictions smashed right off the bat I would say that Bioshock Infinite was already surprising me.

Video Mondaily – Headshots and Trenches in Heroes of Stalingrad

Well here’s a game we haven’t heard from in a while, but it’s back and on Tim’s Twitch channel no less. Yes it is that toughest of World War 2 shooters, Red Orchestra 2: Heroes of Stalingrad. Since we reviewed it way back in 2011 none of us at MMGaming have really played much of Red Orchestra 2, which is a shame because it is indeed a fine game full of intense combat which has nowhere near the publicity or spread it really deserves. Tim has now rectified this by having a streaming session with the realistic FPS created by Tripwire Interactive and has even saved a couple of the best moments of his time spent playing it for your viewing pleasure. If you fancy a quick laugh and a quick example of gameplay why not check after the jump to watch a surprising amount of ownage in what is a ridiculously difficult game!

Halo 4 review – What is this feeling? A lack of disappointment?!

For this review I will be casually ignoring one of the things I always say and think about the video game industry. I have said many times that I dislike franchises which rehash the same thing every year in order to squeeze money from fans with only the barest of changes between games and little to no innovation (read “Call of Duty, Mario and FIFA”). It is something which happens far too often in the mainstream gaming industry: a certain series or type of game receives wide acclaim and fandom and all of sudden that’s all the company ever makes. Halo was a series I loved, but honestly I thought that since Halo 3 the games just went downhill, they essentially became more of the same and just started to become disappointing (admittedly I did enjoy Reach). With the fact in mind that Halo is a series which has now become one of those franchises with little new ever happening, I still have to say that I really, REALLY liked Halo 4. Reach was the last installment in the Halo Universe which was created by Bungie. Since they left the game has been taken over by 343 Industries (which is essentially a video game company created by Microsoft for the specific purpose of making more things Halo). 343 have had input on other Halo titles but Halo 4 is the first game they have created on their own. And you know what, it is gooood!