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Bioshock Infinite review – Part of the Mile High Club!

I was looking forward to Bioshock Infinite since it’s announcement and the début trailer all the way back in 2010. With three years of build-up and hype it wouldn’t be surprising if a lot of people were left disappointed, life and games have a way of doing that to you. This is especially true with Bioshock considering just how good the first two games were (with Bioshock 2 admittedly lacking some of the magic of the first). However, it’s pretty safe to say, judging by the reviews already done of the game, that Infinite has both met and surpassed people’s expectations and I am indeed amongst the ranks of those who absolutely bloody loved the game. It felt new, exciting and awesome and it was still very much Bioshock with all the trappings of gorgeous graphics, intense combat and tense atmosphere that were present in the first. Set approximately 50 years before the previous Bioshocks, Infinite is set in the flying city of Columbia, a theocratic dictatorship underneath the iron fist of the Prophet Zachary Comstock. You play as one Booker DeWitt, previously a US Cavalryman and Pinkerton, and you are sent to Columbia to retrieve and rescue a girl called Elizabeth to “erase the debt”. If you are unsure what any of this means essentially if he was the sort of man to have business cards (which he ISN’T) they would say: “Booker DeWitt P.I. and Certified BADASS”. I went into the game thinking, like the previous instalments, that as soon as Booker set foot in the flying city he would find it a hazardous dystopian world where everything is broken and everyone is messed up. Instead, after arriving through the clouds you arrive in a surprisingly utopian city in which everything appears wonderful and happy. My second expectation, quickly following from the eradication of the first, was that the first hour or so would be a showcase of the city: a near blissful tour where Irrational Games would get to show off their wondrous creation before having things go wrong. Instead, after a short look around (which was indeed pretty blissful and wondrous) you are suddenly thrown head first into the action as things go from good to awful big-time-stylee. So with two of my predictions smashed right off the bat I would say that Bioshock Infinite was already surprising me.

Bioshock Infinite – Life amongst the clouds is troublesome

2K Games and Infinity Ward have spent the last month or so slowly revealing some of the tougher fights you can expect in Bioshock Infinite. Whilst admiring the view and killing the ordinary splicers (are they still splicers?) you will occasionally come across some people that will just put a crimp in your day. You know the sort, folk who just can’t mind their own damn business while you try to save the world. The sort of grumpy bastards that clearly woke up on the wrong side of the bed and then proceeded to fall into a massive pile of armour and massive weapons… And magic… Let’s not forget the magic…