Tag Archives: indie

Syndrome review – Syndrome of a Down.

One of the worst things about becoming at least reasonably clued in to any particular medium is that you begin to recognise the patterns and tropes between titles. No longer do you approach every film/book/game with wide eyed optimism but instead with a leery cynicism as you point out every single thing that has been done previously. Of course, sometimes this sort of thing is just made a bit too easy for you and such is the case with Syndrome, a new indie horror by Camel101 in conjunction with Bigmoon Entertainment (the company behind Lichdom Battlemage).

Undertale review – Not set in Australia

Undertale is the darling of indie games at the moment, one of those one-man projects which manages to achieve a far greater sense of depth and meaning than any number of Triple A titles. Funded on Kickstarter to the measly sum of $51,000, by all rights Undertale ought to be entirely unknown and unplayed. It uses pixel sprite graphics more reminiscent of Mario and Pokemon games from the 1990s than any games which are deliberately trying to be “retro” (like Shovel Knight) and looks, frankly, like the sort of game which ought to not hold anyone’s attention for longer than a few minutes. Despite its looks, the fact that practically its entire development is the work of one man (Toby Fox), the tiny budget and the general status of “absolutely insignificant” Undertale has gone on to sell over half a million copies (at the time of writing this) and won enough Game of the Year awards in the same year that the Witcher 3 was released that it might just be beyond comprehension how successful it is.

Hacknet review – MI5 Status: Hacked, Area 51 Status: Hacked, Illuminati Status: Hacked

Hacknet is one of those wee indie games that is something of a success story in the way its design process came about. It was actually started as one of those “make a game in 48 hours” projects, all the way back in 2012. I’m not sure if it was done for a competition or just for the lulz, but that is definitely the humble origins of the game, those original versions still available on ModDB. Created by a single man, Matt Trobbiani (as part of his one-man group Team Fractal Alligator), Hacknet then received enough attention and acclaim from gamers that it went into full time development in order to release a completely updated and expanded version last year.

My Thoughts On: Runers – I hunger for magic!

Runers by Let’s Get Kraken Games is a top-down, indie, rogue-like adventure game, which makes it absolute nerd-bait because us folk love it when someone says “indie” or “rogue-like” or “permadeath”. Wait, hang on, no, I hate it when people say “permadeath”. Godammit! Anyway, it’s a pretty fun little game which takes a lot after the immensely popular Binding of Issac but also then adds the element of spellcrafting with over 250 unique spells available for discovery and usage within the game. It’s a game that I personally feel is best described by it’s gameplay, as there really is no other element to it, and so I figured that instead of reviewing it I would simply create a My Thoughts On of the game so that I could voice my few criticisms and raise whatever points I could about the game whilst also showing you as much of the gameplay as I can given that I cannot play the game for shit. Anyway, check it out after the jump!

Monochroma review – 50 Shades of Grey with a bit of red

Monochroma is the first title by Istanbul-based Nowhere Studios (thanks Wikipedia!) and despite it’s humble origins, the developers had some fairly lofty goals for the game. On the Steam page, one of the early bug updates says that they (Nowhere) want Monochroma to be considered as one of the best platformers of all time. Meanwhile on their official website they are no less reserved as they describe their game as a “deeply visual, intellectual and emotional experience”. So if it sounds to you like these guys are aiming high, then you would definitely be very right about that. Whether they’ve succeeded is, of course, an entirely different matter.

The MMGaming Awards – 2013

This is a post which usually comes around the first week of January, however I personally decided to postpone it for a little longer because there was one game which I had yet to play but knew I would be playing relatively soon. It took a bit longer than expected to finally get around to playing said game, but it was worth it because it does factor rather massively into the running of this year’s MMGaming Game Awards. As always, people are now raising eyes and faces to the sky, hearts in mouths and stomachs where the heart used to be, ready to hear what are surely the most prestigious and most awaited awards every year. Despite the late arrival of the MMGaming Game Awards, everyone from the smallest to the biggest of devs knows that it is big and important and they were all willing to wait as long as necessary with the hopes of winning one of the awards. Anyway, it is now time to get down to business and (defeat the hun) give our opinions on some of the best and brightest of the good year 2013. Let’s get to it!

Our Thoughts On: Legend of Dungeon – Sidescrolling dungeon delving

Legend of Dungeon is a relatively new indie game coming from the folks at Robot Loves Kitty. It’s described as a “4 Player Co-op Rogue-Like-like Beat’em’up” and is vaguely reminiscent of games like Dungeons of Dredmor. However, it also comes with a twist on the standard isometric viewpoint of the dungeon delving rogue-like game in it’s graphical and gameplay style as you explore the dungeon in which you are placed from a side-scrolling perspective. With random dungeons, loots, enemies and magics, Tim has provided us with his “My Thoughts On” the game which you can check out after the jump!

Element4l review – Rock solid with a burning desire

Created by I-Illusions, Element4l is a recently released “experimental” platformer with a heavy focus on flowing, fast and incredibly challenging gameplay. As I have mentioned before platformers are a fairly difficult genre to review because there are just so damned many of them that it seems ridiculously difficult to provide anything fresh or exciting to the scene. However, Element4l actually does bring a fairly unique mechanic to the genre and impressed me enough that I found myself quite hooked for a while on it, despite not normally enjoying platformers at all.

The MMGaming Awards – 2012

The world awaits with bated breath as we at MMGaming have been considering the various awards we would like to hand out at this years MGA (MMGaming Gaming Awards): the more prestigious version of the VGA. All across the globe the big game companies are staring at their browsers, just waiting to see if their game will be forever immortalized in our hearts and minds. Joking aside though, it is indeed time for us to look back at 2012 and consider what the highlights, and possible low-lights (if that is indeed a word), of the year were! Now while we do put a fair amount of thought into the various awards (even those we include only as a way of amusing both you and ourselves) when it comes to the bigger and more serious things the MMGamers have an unfortunate tendency to not agree on who ought to be winning. That’s why that in the following, very prestigious, very formal and serious award ceremony (done via a post on the internet) some of the awards might have input from more than one of us, explaining why THIS particular game should win THIS particular award. Naturally you should be listening to me here and not the others, of course… Anyway, without any further ado I hereby welcome you to the MMGaming Game Awards!