Tag Archives: Joker

Telltale’s Batman review – I’m the gosh-darned Batman!

As always, I waited until the final episode of Telltale’s Batman was released before playing the series (more-or-less) straight through. It used to be the case that my intro when writing about a Telltale game would be a fairly boring affair (and indeed much of the review would be as well) as my praise for the game they produced tended to almost be as formulaic as the games themselves. Lately though, Telltale has been fairly prolific, with essentially two major series released every year for at least the last three years in a row. However, perhaps as a by-product of this increased output, there has been a rather significant drop in the quality of the games produced over that time. Other than their flagship Walking Dead series I have had mixed feelings towards their different titles, from definite enjoyment of the Wolf Among Us and Tales from the Borderlands to outright loathing of Minecraft: Story Mode.

Arkham Knight review – You and your silly Arkham Knnnnnnn-iggits!

So I only relatively recently reviewed Arkham Origins, deciding that it was something of a low point for the Arkham series of games. Which is actually still pretty good when one takes a broader view of things, definitely still fun and amusing and full of Batman-style punchy-goodness. However, everyone was excited for the release of Arkham Knight because A. this was the series now back in the hands of Rocksteady instead of Warner Bros. Montreal, which is one of the major reasons that everyone provided for the rather poor experience of Arkham Origins and B. it was the first Arkham title on the new gen of consoles, so it would be all pretty and dolled up.

Arkham Origins review – Learning to Dark Knight

So, you want to make an award winning video game series, or as they call it in Ubisoft and EA: “a cash cow”? Well, look no further than this simple guide which can get you there in the smallest of steps. First of all you need an interesting and novel idea. Perhaps you are an assassin who jumps into hay bales, perhaps you have a chainsaw attached to a machine-gun. You’re Batman? No, I think that’s been done before… Oh, you want to make a GOOD Batman game? Well, then, proceed directly to Step 2! Step 2 is easy, by now you’ve made a successful and exciting video game which may have even won awards and has generated enough capital for you to make another game. For Game Two *huuurrk* The Revengeancing you just need to have a look at what people liked and didn’t like about the first game! Easy-peasy! They like the combat and the stealth, then give them MORE of it! They dislike the enclosed size of the map and difficulty in traveling around, well make the map bigger and give them the ability to extend their glides almost indefinitely! They think there are a little too many Riddler trophies? Well… Perhaps that’s not the best example… The point is, that making a second game is as simple as simply making MORE of Game One (with the wrinkles ironed out). But then one gets to game three. Game Three is the hard one, by this point people will start expecting good things from your games. They’ll want more of what they liked from the first two, but now will also want OTHER new things to excite them as well. From here, you’re pretty much on your own because the third game often seems to be something of a stumbling block for franchises (unless your Bethesda or Rockstar, who will literally NEVER fail at making a good game).