Tag Archives: Plot

Brothers: A Tale of Two Sons review – Review: Some Writing on a Blog

Brothers: A Tale of Two Sons (or, more simply: “Brothers”), developed by Starbreeze Studios, is a big name now and in fact it has been since release. It has been widely praised by fans and critics and actually won Best Xbox Game at this year’s Spike’s video game awards (because I can’t stand calling it “VGX”), beating heavy hitters like Bioshock Infinite and GTA:V. Most especially it has received praise for it’s writing, it’s looks and overall feel. I’m a bit behind the times in that I’ve only managed to play through it now over Christmas. In Brothers you play as both of a pair of brothers simultaneously, making it a surprisingly unique game in which you essentially  have to co-operate with yourself in order to solve a series of uncomplicated puzzles. Designed specifically for XBLA the left analogue stick and left trigger control older Bieber-esque brother while the right analogue stick and trigger control the younger, blonde mop-top brother. Each brother also has unique “gameplay” abilities, with Bieber-hair being stronger (ironically) and Beatles-hair being smaller and nimbler.  With both of these protagonists at your fingertips it is up to you to go on a grand scope fantasy adventure to find some special plant which will save your seriously ill father. This is done across a vast fantasy world in which the two brothers have to interact with the environment and work with each other in order to progress.

The Wolf Among Us Chapter 1 impressions – Keeping the genre alive

Telltale Games jumped rather suddenly into the public perception last year with the release of the episodic, story-driven, point-and-click adventure The Walking Dead. This has put them into the rather unenviable position of having a lot of pressure on them to keep up the same high standards that were seen in The Walking Dead, a game which won many Game of the Year awards. Well, they say “stick with what you know” and Telltale are taking that pretty literally with their development of The Wolf Among Us: an episodic, story-driven, point-and-click adventure. Like with The Walking Dead, Telltale will be releasing the five episodes one by one and so only the first is available at the moment, with the second to be released at a later date.

Crusader Kings 2 review – I’m afraid I can’t let you do that Your Majesty…

  Crusader Kings 2 by those lovely chaps at Paradox Interactive has been out for well over a year now and already has several packs of DLC available for purchase. It is a game in which you take control of a specific Dynasty in the Medieval World and you must get your heirs, your descendants to the top of the pecking order over a period of hundreds of years. You start of as a single character and upon their death you take control of your next direct heir. The game has no win function really but the idea is, as it is any real-time strategy game, to rule the world and become Emperor of everything. The way you lose is, unlike any other RTS, not based on whether your Empire and the people you rule are still around but is instead based on whether your Dynasty survives. And if all of your descendants die out or fall out of power then it is game over and you get to see how much impact you had on the ancient world rated alongside other notable figures.

Katawa Shoujo review – Oh, Japan…

Most games I tend to hear about either via friends or gaming news websites. I don’t particularly claim to be an expert (although you should probably treat me as such… You may call me Professor Sabor117 from now on…) but I do consider myself pretty clued up on the goings on of the Gaming world. So when I heard about Katawa Shoujo on an online image board (because I am indeed a denizen of the internet) and nowhere else I admit I was intrigued. Even more intriguing, and indeed surprising, was the general reaction of the internet to the game. It’s a common thing on the internet to find a post which people can claim “gave me a feel” and usually the feel in question will be one of sadness or depression. Something which essentially evokes the following reaction: “Lie down. Try not to cry. Cry a lot.” Katawa Shoujo apparently gave so many people feels that the whole internet was abuzz for a fair amount of time about just how wonderful the game was, how the stories (or some of the stories in particular) spread feels about in every direction with no regard for manliness or lifting ability. And fresh from the truly heart-wrenching experience of The Walking Dead I was more than ready to pull out my handkerchief again. 

Why the Mass Effect 3 Extended Ending removes the bullshit…

  A while ago I wrote a pretty long rant explaining my absolute dislike and hatred of the ending of Mass Effect 3 (confirming the general public opinion of it), before I start writing here I feel obliged to inform you that this article will be very spoiler heavy as I will be walking you through the major changes and if you have yet to play through Mass Effect 3 with or without the Extended Cut ending and don’t wish to have anything ruined for you then you should avoid clicking on the “Continue Reading” button. It is fairly common knowledge amongst gamers now, even if you’ve never looked sideways at a Mass Effect game, that in the final instalment of their trilogy Bioware messed up on the ending and upset a lot of people, me among them. Bioware, in light of the public opinion quickly announced that they would be releasing a free Extended Cut for the ending which would add new dialogue and cut scenes which would explain the numerous plot holes and hopefully change the ending into something people approved of. Tim continues to believe that this was all planned out in almost a publicity stunt while I continue to hope that Bioware listened to the fans and decided to change their game to better please them… Who knows… Anyway, the Extended Cut was released at the end of June/beginning of July across all platforms and as soon as I was able to dove right back into my favourite game for my second playthrough. Due to a combination of laziness, playing other games, being ridiculously thorough (as always), and playing on the Insane difficulty I have only recently finished my second playthrough and am ready to give my opinion.

Assassin’s Creed 3 Reveal – Possibly sooner than expected!

Monday the 5th. At 5:00pm. A day for all our diaries because that is when this website’s countdown runs out and we will get the official announcement and reveal of Assassin’s Creed 3. Ubisoft, god-bless ’em, I do love them but they must seriously have firewalls made of paper and the security teams from  Assassin’s Creed because I swear SO much of their stuff gets leaked before they want it to.

Sabor117’s Mass Effect 3

  I think it’s reasonably safe to say that of the MMGamers, I am the one most looking forward to Mass Effect 3. Tim will most likely play it through at some point as may Nick. Josh seems fairly keen on it. But honestly since I played Mass Effect about two years ago followed swiftly by Mass Effect 2 (I borrowed the first one so I could play it before I played the second) I have quickly decided that the games are amongst my favourite of all time. Therefore in honour of the fast approaching release date of Mass Effect 3 (next Friday here in Europe) I have decided that I will share with you my Shepard and all the major decisions I’ve made. Because as we know, decisions from previous games carry on into the next ones and Mass Effect 3 will apparently take over 1000 past decisions into account… This is gonna be awesome! (WARNING: This article contains a large number of spoilers for both games!)

Amnesia: A Machine for Pigs

Amnesia: A Machine for Pigs is indeed the title of the next game to be produced by Frictional Entertainment, and no the title doesn’t make sense to me either. It’s also being developed by TheChineseRoom (the same people who brought us Dear Esther) so I think we can quite possibly expect an awful lot of awesome coming our way. If you’ve visited the official teaser website and click on the picture you are taken to an alternate reality game (which I haven’t really looked at, couldn’t really work it out) which has naturally been driving fans and gaming websites alike into an absolute frenzy.

Mass Effect 3 will be easier on new players

According to Nick Clifford, who’s in Product Marketing at Bioware: Bioware didn’t do a good job with making it easy for a new player of Mass Effect 2 to understand what was going on. For the most part really the game assumed that you had played the original and so if you started up straight into Mass Effect 2 then you would be in  for a bit of a confusing time at first.