Tag Archives: real-time strategy

Video Mondaily – Tim and Seb Play Rome 2

As will hopefully become more and more clear over the coming year, I have a new computer, and this has sort of breathed a new lease of life into MMGaming. We are making plans, making videos, starting to stream with increasing regularity (both on Twitch and on Youtube) and, most importantly we are playing more games. Well, that latter may not be true for Tim, but it is certainly true for me! As I now have a computer which can actually run games properly I am determined to make the most of it and one of the things which I was quick to jump into was Rome 2, a game I was gifted on release but which could not run on my old laptop. Well, fear not folks, because after a long wait I have finally started my campaign, and have also started a multiplayer one with Tim as well! Check after the jump!

Xenonauts review – Certainty of death, small chance of success, what are we waiting for?

Xenonauts by Goldhawk Interactive is billed as the “spiritual successor” for UFO: Enemy Unknown, also known as X-COM: UFO Defense from the early 90’s (thanks Wikipedia!). I.e. back in the day when I was more concerned with learning how to walk and breath simultaneously instead of complex and novel turn-based strategy. X-COM is a turn-based strategy game which was, apparently, a commercial and critical success but honestly I had not heard of it until a few years ago when 2K Interactive rebooted the series with X-COM: Enemy Unknown (taking the best parts of both names and mashing them together to make a new one it would seem). This is also not to be confused with The Bureau: XCOM Declassified which was a 3rd person shooter which was about as successful as warm milk on a hot Summer’s afternoon.

The Space Bears Neptune’s Pride 2 diary – Days 13 to 18 – Darkness Rises

A close friend of mine became rather addicted to Neptune’s Pride 2: Triton in the early months of this year, after I introduced it to him. Part of his addiction has led to the playing of many games, far more than I’ve ever played, and in his time he even managed to secure a place in the group stages of the Neptune’s Pride 2 World Championship back in July (3 games of 6 people). Due to the importance of the game to himself and to the community of Neptune’s Pride, I persuaded Sam to keep a log of the major events and he went a step further to keep a detailed and entertaining diary. I will post the diary in short segments for you reading pleasure! Here are the previous entries: Days 1-3, Days 4-7, Days 8-11, Days 12-14.

The Space Bears Neptune’s Pride 2 diary – Days 12 to 14 – Fighting Fang and Claw

A close friend of mine became rather addicted to Neptune’s Pride 2: Triton in the early months of this year, after I introduced it to him. Part of his addiction has led to the playing of many games, far more than I’ve ever played, and in his time he even managed to secure a place in the group stages of the Neptune’s Pride 2 World Championship back in July (3 games of 6 people). Due to the importance of the game to himself and to the community of Neptune’s Pride, I persuaded Sam to keep a log of the major events and he went a step further to keep a detailed and entertaining diary. I will post the diary in short segments for you reading pleasure! Here are the previous entries: Days 1-3, Days 4-7, Days 8-11.

FTL review – Playing as part of the Empire has never felt better

FTL is one of the poster-boys for Kickstarter campaigns. It’s the heart-warming and fun-filled story of how two men, Matthew Davis and Justin Ma (and their company Subset Games), were making a video game and turned to the gaming community for aid in their time of need. Because the gaming community was their only hope. And things went decidedly well for them as people threw money at their computers hard enough that they managed to raise over $200,000 for development of the game. And the success didn’t stop there either, because after they finished development and released it out into the wild it got positive reviews and responses all across and board and currently has sales figures somewhere above 500k. In short, it is the perfect example of why Kickstarter is used by so many hopeful indie games companies today and why so many of those might actually let people down. “What?! But it’s an indie Kickstarter project! Why is it not good?”

Neptune’s Pride 2: Triton review – Backstabbing better than Assassin’s Creed

Having played a game in the original Neptune’s Pride and now having played through a number of Neptune’s Pride 2: Triton (a name I approve of as it is one of the moons of Neptune) games I think I am in a reasonably educated and sensible position to produce a review on the new and improved game. It is a game which caused heartache and strife for both me and Tim, way back when we played the original. Tim reviewed the game after playing with a number of people from the RPS boards and I produced a diary of my exploits in the game (Parts 1 and 2 here). This new instalment of the game promised just as much and so me and Tim were both incredibly eager to dive right in and this time created a private game with our friends. The game is, as far as I’m aware, still currently in Beta, but the meat of the game is there and I believe it is only a matter of fixing bugs and making small balance changes here and there before it will be officially released (thus why this is a full review and and not an impressions or preview article).

Crusader Kings 2 review – I’m afraid I can’t let you do that Your Majesty…

  Crusader Kings 2 by those lovely chaps at Paradox Interactive has been out for well over a year now and already has several packs of DLC available for purchase. It is a game in which you take control of a specific Dynasty in the Medieval World and you must get your heirs, your descendants to the top of the pecking order over a period of hundreds of years. You start of as a single character and upon their death you take control of your next direct heir. The game has no win function really but the idea is, as it is any real-time strategy game, to rule the world and become Emperor of everything. The way you lose is, unlike any other RTS, not based on whether your Empire and the people you rule are still around but is instead based on whether your Dynasty survives. And if all of your descendants die out or fall out of power then it is game over and you get to see how much impact you had on the ancient world rated alongside other notable figures.

Impire review – That’s the evillest thing I could come up with given 10 minutes notice

   Impire by Paradox Productions and Cyanide Montreal is a relatively new RTS game in which you play the part of one Baal Abaddon (or however it’s spelt), an evil and powerful demon summoned into the mortal realm on a mission of world domination. It has a feel reminiscent of the old Overlord games in which you play as the forces of darkness in a comedic world where you go around killing all the good guys and feeding them to your minions.

Video Mondaily – A first impressions of Impire

Hey look! We’re still not dead! Somehow… Anyway this Monday’s video comes at us courtesy of Paradox Interactive and Cyanide Montreal. The game I am playing here is their recently released strategy Impire and giving both me and you guys a first impressions look at it. Having never played the game before I had no idea what to expect going in except that it was an RTS and you play as an evil imp (hence the name). Check after the jump for the two videos so that you can have a look at some of the gameplay and at the style of the game! Remember if you do enjoy the video to head over to the Youtube Channel and send us some feedback. We always like to hear back from people!