Tag Archives: Review

Tyranny Review – It Feels Good To Be The Bad Guy (Spoiler Free)

  I feel like I need to preface this review with my previous exposure to isometric RPGs. I’m too young to have fully appreciated “old school” RPGs such as Baldurs gate, Planescape: Torment and Wasteland. I did indeed play Baldurs gate and Baldurs gate 2. The first of which was my mothers purchase when I must have been around 7 or 8 years old, 1999 or 2000. Obviously being a complex RPG the nuances were completely lost on me.

Early Access Evolution: Folk Tale

    We at MMGaming love early access games. It gives us a good taste of what fun feature complete games to expect in the future and the added bonus of (hopefully) being fun while still in early access. So what happens to all those games that we tried out in early access years ago? The ones that may have been popular for a time on their early access release but have gone under the radar since then? Let’s see where some of these games are now… Starting with Folk Tale!

RIVE Review – Tank Bullet Death Trap

  RIVE is the newly released action platform sidescrolling bullet-hell from the developers Two Tribes. If that sounds like a mouthful of buzzwords… well you would be right. However this doesn’t mean that RIVE gets bogged down in all of these elements. In fact, RIVE is a rather impressive little game

Minecraft Story Mode review – Telling tales about Telltale

So, a Telltale Game… Excellent! I get to tell you that Telltale have made another game along the formula of “a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have supposedly far-reaching consequences within the scope of the game?” *Gasping inhale* I get to repeat all of that, tell you my few niggles about the game and then recommend it to you… Again… EXCEPT this isn’t the case. While the game does stick to the forumla, I can rather gleefully inform you that Minecraft Story Mode, is utterly fucking DREADFUL! Oooh, I’ve been looking forward to this happening!

Dragon Age: Origins retrospectacle – Grey Wardens and grey environments

One of the downsides of having only recently (within the last year really) joined the PC master race is that I suddenly find I no longer have any excuse to avoid many of the games I wistfully daydreamed about for so long when I couldn’t run any of them. Pretty high on the list of games I was disappointed to miss out on at their release, and always told myself I would play it if I ever got the chance to, is Dragon Age: Inquisition. DA:I was Tim’s game of the year for 2014 (which, while admittedly not a great year for games, is a pretty glowing recommendation on its own) but I have never been one for jumping into series halfway through… So one of the things I was determined to do was to actually complete Dragon Age: Origins first. The first installment of the popular series, released all the way back in 2009.

Life is Strange review – “Hella” ain’t no place I ever heard of

Say “hella” again. I dare you, I double-dare you motherfucker say “hella” one more, goddamned time. Okay, now that’s out of the way… I assume people by now are aware of “The Telltale Game”? You know: a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have far-reaching consequences in the scope of the game? *Gasping inhale* The sort of game which I have heard, in my opinion slightly unfairly, termed as interactive films, rather than games. Well, Life is Strange is a new Telltale game, by DontNod entertainment and NOT by Telltale surprisingly… This is indeed a most disturbing universe…

Undertale review – Not set in Australia

Undertale is the darling of indie games at the moment, one of those one-man projects which manages to achieve a far greater sense of depth and meaning than any number of Triple A titles. Funded on Kickstarter to the measly sum of $51,000, by all rights Undertale ought to be entirely unknown and unplayed. It uses pixel sprite graphics more reminiscent of Mario and Pokemon games from the 1990s than any games which are deliberately trying to be “retro” (like Shovel Knight) and looks, frankly, like the sort of game which ought to not hold anyone’s attention for longer than a few minutes. Despite its looks, the fact that practically its entire development is the work of one man (Toby Fox), the tiny budget and the general status of “absolutely insignificant” Undertale has gone on to sell over half a million copies (at the time of writing this) and won enough Game of the Year awards in the same year that the Witcher 3 was released that it might just be beyond comprehension how successful it is.

Hacknet review – MI5 Status: Hacked, Area 51 Status: Hacked, Illuminati Status: Hacked

Hacknet is one of those wee indie games that is something of a success story in the way its design process came about. It was actually started as one of those “make a game in 48 hours” projects, all the way back in 2012. I’m not sure if it was done for a competition or just for the lulz, but that is definitely the humble origins of the game, those original versions still available on ModDB. Created by a single man, Matt Trobbiani (as part of his one-man group Team Fractal Alligator), Hacknet then received enough attention and acclaim from gamers that it went into full time development in order to release a completely updated and expanded version last year.

Wolfenstein: The New Order review – William Blazkowicz did nothing wrong

I remember being very iffy when I heard the announcement for the latest iteration in the Wolfenstein series of games (an announcement which is now lost way back in the mists of time) but a lot of my fears were rather quickly assuaged by the fact that the game would NOT be set during World War 2, like every other Wolfenstein, and also by the trailers which showed an alternate timeline where the Nazi’s won World War 2 and now ruled the world (and indeed everything else as well basically). This alone seemed like a decent selling point as I am new enough to cyberpunk and steampunk that I am not worn out on them yet but it also was rather innovative, in a slightly cheating sort of way.

Tales from the Borderlands review – 870 gazillion less guns

As I stated last year, when I had finished reviewing The Wolf Among Us and the second season of The Walking Dead, I refuse to play and thus review any of Telltale’s games until they are actually FINISHED, with every episode released. So, if you are wondering why the heck this is the first you are hearing of Tales from the Borderlands from me, when perhaps I ought to have been raving about it last year at some point, then that should fill you in. Now that’s out of the way I can actually tell you that I have now, at long last, played the game and formulated some opinions on it.