Fallout 4 was my runner-up Game of the Year for 2015, and I want you to keep that fact in mind for the duration of this review. I enjoyed it a lot more than I think did a large amount of the gaming community, because despite a hugely successful launch I do continuously hear small niggling complaints about it. After all, as this is a Bethesda open-world RPG and so one expects to hear only praise and memes about it for the next 5 years, but one cannot help but notice that on places like Steam and Metacritic the average score is rather lower than one might expect. Unfortunately as well, is that these complaints were often about things that I too picked up on. So allow me to preface that despite the fact that this review might well sound rather negative, I did most definitely absolutely enjoy the game.
Undertale is the darling of indie games at the moment, one of those one-man projects which manages to achieve a far greater sense of depth and meaning than any number of Triple A titles. Funded on Kickstarter to the measly sum of $51,000, by all rights Undertale ought to be entirely unknown and unplayed. It uses pixel sprite graphics more reminiscent of Mario and Pokemon games from the 1990s than any games which are deliberately trying to be “retro” (like Shovel Knight) and looks, frankly, like the sort of game which ought to not hold anyone’s attention for longer than a few minutes. Despite its looks, the fact that practically its entire development is the work of one man (Toby Fox), the tiny budget and the general status of “absolutely insignificant” Undertale has gone on to sell over half a million copies (at the time of writing this) and won enough Game of the Year awards in the same year that the Witcher 3 was released that it might just be beyond comprehension how successful it is.