Tag Archives: Stealth

Dishonored 2 review – Blink and you miss it

It doesn’t bother me… I swear! I’ve aged, I’ve grown, I’ve matured. I am both wiser and more benevolent for my years, more accepting of the way others do things even if I’d have done it differently. Except none of this is true, and GODAMMIT BETHESDA, how hard would it have been to release a version of the game with the PROPER GODAMN SPELLING OF “DISHONOURED”?! Okay… Seriously now. Serious game review. Yes.

Arkham Knight review – You and your silly Arkham Knnnnnnn-iggits!

So I only relatively recently reviewed Arkham Origins, deciding that it was something of a low point for the Arkham series of games. Which is actually still pretty good when one takes a broader view of things, definitely still fun and amusing and full of Batman-style punchy-goodness. However, everyone was excited for the release of Arkham Knight because A. this was the series now back in the hands of Rocksteady instead of Warner Bros. Montreal, which is one of the major reasons that everyone provided for the rather poor experience of Arkham Origins and B. it was the first Arkham title on the new gen of consoles, so it would be all pretty and dolled up.

Styx: Master of Shadows review – The only thief who glows in the dark

Styx *hurrkk* Master of Shadows published by Focus Home Interactive and developed by Cyanide Studios (who you might know because of Impire) is apparently a prequel to the game Of Orcs and Men, a game from back in 2012. No, I hadn’t heard of it before either. A quick Google search informs me that Of Orcs and Men has an average review score of approximately 65/100 and that seems to be about as much as one can say about it, overall nothing particularly special. Well, apparently that makes it prime series material as Cyanide use one of the main characters, Styx the First Goblin, and provide him with an origins story of sorts from when he wants to attempt to steal the Heart of the World Tree.

Bioshock Infinite: Burial at Sea DLC review – Constants and variables

The following article contains some spoilers for the end of Bioshock Infinite. Bioshock Infinite was unquestionably one of my favourite games of 2013 and remains every bit as excellent. It ought to be a mark of its excellence that I actually played the game through twice despite its linear path and story, simply because I enjoyed playing it so much. Indeed it was only in the past few weeks that I completed my second playthrough on 1999 mode (and got all those collectible achievements along the way, I might add) and decided that I just had not yet had quite my fill of Bioshock. This prompted me to buy the season pass for the game and work through the various DLCs on offer.

Hitman Absolution review – If you were a real Assassin you’d SUCK!

Hitman is a game with what I believe is a great pedigree.  The most recent game before Absolution, Blood Money, was praised and lauded by just about everyone so with that sort of background Absolution has both a lot to live up to and a lot of fans to please. Made by IO Interactive you play as the bald but awesome assassin Agent 47 (awesome because he is always SUITED UP!). The game plays out as a 3rd person shooter with a heavy focus on stealth, but it still manages to remain an intense and convincing shooter. In this game Agent 47 at the start is sent after his own handler who has, I understand in the previous game, betrayed the agency that 47 works for and so 47 is sent to kill her. After the intro mission in which you do indeed kill Diana the game follows Agent 47 as he tries to protect a young girl who, for some reason explained later in the game, everyone wants their hands on. As the primary people who want Victoria are the very same agency 47 works for he has to go against his boss and his own company and goes rogue to protect the girl.

Endweek News – Awesome Gameplay of Dishonored, Concept Art of Episode 3, some Halo 4 stuff, Meeting the Pyro and the release date of Guild Wars 2

Another week has passed, I hope that for you it was more productive than mine was. The biggest news that you can expect from me this week is that I completed Deus Ex: Human Revolution on Xbox and despite constantly saving and being more careful than a very careful thing I managed to set off a bloody alarm at SOME point during the game without noticing and thus missed out on an extra 100 achievement points for my gamer-score. Honestly, I think that has thrown me into a bad mood and I… Oh you’re here for some REAL news? I forgot that this Deus Ex stuff wasn’t important… So what is important eh? What important shiz has been happiziling?

Kingdom’s of Amalur: Reckoning – radio silence much?

38 Studios in conjunction with Big Huge Games and EA today released Kingdom’s of Amalur: Reckoning in North America and it will be coming to stores in Europe on the 10th. If you haven’t heard anything about it it’s a massive fantasy RPG which looks to have gameplay similar to that of Dragon Age (in the position of the camera at least). Supposedly your character starts of as a “blank slate” and, like Fable you can level up whatever talents and skills you want. Also apparently the game is absolutely massive with well over 200 hours of gameplay. In fact supposedly there are 200 hours of gameplay in doing a speed run of the game, where you already know how to do everything and have done it before.