Tag Archives: Story-Driven

Telltale Games Episodes editorial – The boy has no patience

Over the last year I finished both of Telltale’s most recent episodic, interactive stories (not counting the ones which are not finished yet). I immensely enjoyed my time in both of them and have reviewed both as well to explain why I did. The Wolf Among Us features the adventures of Bigby Wolf in the world of Fables, attempting to solve a series of brutal murders which lead to a deeper and darker conspiracy. The Walking Dead: Season 2, the difficult sequel to Telltale’s critically acclaimed and commercial success The Walking Dead: Season 1, follows Clementine from the first season, now looking after herself without her protector to care for her.

The Walking Dead Season 2 review – I see too many dead people

 The first season of The Walking Dead by Telltale Games (and yes I am well aware of how easy it is to mix that up with the TV series given that their use of the word “season”) is easily one of my favourite games from the past few years, is possibly within my top 10 of all time and it elicited the most genuine and heart-rending sadness from me that I have not experienced before or since from any other form of media. And I was far from alone in having this reaction to the game as well. So, saying that the sequel to the game has a big act to follow could not be any truer.

Brothers: A Tale of Two Sons review – Review: Some Writing on a Blog

Brothers: A Tale of Two Sons (or, more simply: “Brothers”), developed by Starbreeze Studios, is a big name now and in fact it has been since release. It has been widely praised by fans and critics and actually won Best Xbox Game at this year’s Spike’s video game awards (because I can’t stand calling it “VGX”), beating heavy hitters like Bioshock Infinite and GTA:V. Most especially it has received praise for it’s writing, it’s looks and overall feel. I’m a bit behind the times in that I’ve only managed to play through it now over Christmas. In Brothers you play as both of a pair of brothers simultaneously, making it a surprisingly unique game in which you essentially  have to co-operate with yourself in order to solve a series of uncomplicated puzzles. Designed specifically for XBLA the left analogue stick and left trigger control older Bieber-esque brother while the right analogue stick and trigger control the younger, blonde mop-top brother. Each brother also has unique “gameplay” abilities, with Bieber-hair being stronger (ironically) and Beatles-hair being smaller and nimbler.  With both of these protagonists at your fingertips it is up to you to go on a grand scope fantasy adventure to find some special plant which will save your seriously ill father. This is done across a vast fantasy world in which the two brothers have to interact with the environment and work with each other in order to progress.

The Wolf Among Us Chapter 1 impressions – Keeping the genre alive

Telltale Games jumped rather suddenly into the public perception last year with the release of the episodic, story-driven, point-and-click adventure The Walking Dead. This has put them into the rather unenviable position of having a lot of pressure on them to keep up the same high standards that were seen in The Walking Dead, a game which won many Game of the Year awards. Well, they say “stick with what you know” and Telltale are taking that pretty literally with their development of The Wolf Among Us: an episodic, story-driven, point-and-click adventure. Like with The Walking Dead, Telltale will be releasing the five episodes one by one and so only the first is available at the moment, with the second to be released at a later date.