Tag Archives: Telltale Games

Telltale’s Batman review – I’m the gosh-darned Batman!

As always, I waited until the final episode of Telltale’s Batman was released before playing the series (more-or-less) straight through. It used to be the case that my intro when writing about a Telltale game would be a fairly boring affair (and indeed much of the review would be as well) as my praise for the game they produced tended to almost be as formulaic as the games themselves. Lately though, Telltale has been fairly prolific, with essentially two major series released every year for at least the last three years in a row. However, perhaps as a by-product of this increased output, there has been a rather significant drop in the quality of the games produced over that time. Other than their flagship Walking Dead series I have had mixed feelings towards their different titles, from definite enjoyment of the Wolf Among Us and Tales from the Borderlands to outright loathing of Minecraft: Story Mode.

Minecraft Story Mode review – Telling tales about Telltale

So, a Telltale Game… Excellent! I get to tell you that Telltale have made another game along the formula of “a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have supposedly far-reaching consequences within the scope of the game?” *Gasping inhale* I get to repeat all of that, tell you my few niggles about the game and then recommend it to you… Again… EXCEPT this isn’t the case. While the game does stick to the forumla, I can rather gleefully inform you that Minecraft Story Mode, is utterly fucking DREADFUL! Oooh, I’ve been looking forward to this happening!

Life is Strange review – “Hella” ain’t no place I ever heard of

Say “hella” again. I dare you, I double-dare you motherfucker say “hella” one more, goddamned time. Okay, now that’s out of the way… I assume people by now are aware of “The Telltale Game”? You know: a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have far-reaching consequences in the scope of the game? *Gasping inhale* The sort of game which I have heard, in my opinion slightly unfairly, termed as interactive films, rather than games. Well, Life is Strange is a new Telltale game, by DontNod entertainment and NOT by Telltale surprisingly… This is indeed a most disturbing universe…

Telltale’s Game of Thrones review – A song of slightly chilly and kinda warm

Preface: Telltale’s Game of Thrones starts set approximately towards the end of Season 3 of Game of Thrones and finishes towards the end of Season 4. In order to talk about the game this review will possibly contain spoilers for both seasons and thus also contain spoilers for A Storm of Swords and A Feast for Crows. You know what, instead of doing the exact same intro I did when reviewing Tales from the Borderlands, let me change the format a little here in order to instantly complain about something. Why the FUCK is it just called Telltale’s Game of Thrones? Now I have to fucking say the developer’s name every time I say the game JUST to distinguish it from the TV show (and that’s not even taking into account that most people these days associate “Game of Thrones” with the TV show rather than the actual fucking books). It’s even going to be divided up into the usual Telltale “seasons” so when I say, “I just finished Season 1 of Game of Thrones” people will look at me like I’ve just emerged from a cave after having spent the last 10 years living with the mole people. I mean… Seriously… How hard is it to come up with a new title? “Iron from Ice: A Game of Thrones Game“. There. That wasn’t so fucking hard now, was it (aside from the colon in the middle, so one would have to replace that with a dry-heave)?

Tales from the Borderlands review – 870 gazillion less guns

As I stated last year, when I had finished reviewing The Wolf Among Us and the second season of The Walking Dead, I refuse to play and thus review any of Telltale’s games until they are actually FINISHED, with every episode released. So, if you are wondering why the heck this is the first you are hearing of Tales from the Borderlands from me, when perhaps I ought to have been raving about it last year at some point, then that should fill you in. Now that’s out of the way I can actually tell you that I have now, at long last, played the game and formulated some opinions on it.

Telltale Games Episodes editorial – The boy has no patience

Over the last year I finished both of Telltale’s most recent episodic, interactive stories (not counting the ones which are not finished yet). I immensely enjoyed my time in both of them and have reviewed both as well to explain why I did. The Wolf Among Us features the adventures of Bigby Wolf in the world of Fables, attempting to solve a series of brutal murders which lead to a deeper and darker conspiracy. The Walking Dead: Season 2, the difficult sequel to Telltale’s critically acclaimed and commercial success The Walking Dead: Season 1, follows Clementine from the first season, now looking after herself without her protector to care for her.

The Walking Dead Season 2 review – I see too many dead people

 The first season of The Walking Dead by Telltale Games (and yes I am well aware of how easy it is to mix that up with the TV series given that their use of the word “season”) is easily one of my favourite games from the past few years, is possibly within my top 10 of all time and it elicited the most genuine and heart-rending sadness from me that I have not experienced before or since from any other form of media. And I was far from alone in having this reaction to the game as well. So, saying that the sequel to the game has a big act to follow could not be any truer.

The Wolf Among Us review – I’ll huff and I’ll puff

When it comes to writing reviews for an episodic game I learned my lesson from my attempt to review each individual episode of The Raven, despite differences in each episode, at the end of the day you do just end up saying the same thing about each episode. It made my vocabulary feel a lot more limited than it already is. That’s why after writing my first impressions, way back when the first episode was released, I have gone completely silent on my progress of The Wolf Among Us by Telltale Games. However, my lack of reporting on my progress should not be mistaken for a lack of progress, for I have indeed recently finished the game’s final episode and am now finally ready to provide my thoughts on the game as a whole.

The Wolf Among Us Chapter 1 impressions – Keeping the genre alive

Telltale Games jumped rather suddenly into the public perception last year with the release of the episodic, story-driven, point-and-click adventure The Walking Dead. This has put them into the rather unenviable position of having a lot of pressure on them to keep up the same high standards that were seen in The Walking Dead, a game which won many Game of the Year awards. Well, they say “stick with what you know” and Telltale are taking that pretty literally with their development of The Wolf Among Us: an episodic, story-driven, point-and-click adventure. Like with The Walking Dead, Telltale will be releasing the five episodes one by one and so only the first is available at the moment, with the second to be released at a later date.

400 Days review – Not how long it took to finish!

I loved the original Walking Dead interactive story by Telltale Games, in fact I am kept awake at night sometimes by my decision to choose Assassin’s Creed 3 over it as my runner up game of the year for 2012. So, naturally, when I heard that there was some DLC heading our way for one of my favourite games I was ALL over that shit.