So, you want to make an award winning video game series, or as they call it in Ubisoft and EA: "a cash cow"? Well, look no further than this simple guide which can get you there in the smallest of steps. First of all you need an interesting and novel idea. Perhaps you are an assassin who jumps into hay bales, perhaps you have a chainsaw attached to a machine-gun. You're Batman? No, I think that's been done before... Oh, you want to make a GOOD Batman game? Well, then, proceed directly to Step 2! Step 2 is easy, by now you've made a successful and exciting video game which may have even won awards and has generated enough capital for you to make another game. For Game Two *huuurrk* The Revengeancing you just need to have a look at what people liked and didn't like about the first game! Easy-peasy! They like the combat and the stealth, then give them MORE of it! They dislike the enclosed size of the map and difficulty in traveling around, well make the map bigger and give them the ability to extend their glides almost indefinitely! They think there are a little too many Riddler trophies? Well... Perhaps that's not the best example... The point is, that making a second game is as simple as simply making MORE of Game One (with the wrinkles ironed out). But then one gets to game three. Game Three is the hard one, by this point people will start expecting good things from your games. They'll want more of what they liked from the first two, but now will also want OTHER new things to excite them as well. From here, you're pretty much on your own because the third game often seems to be something of a stumbling block for franchises (unless your Bethesda or Rockstar, who will literally NEVER fail at making a good game).
When it comes to writing reviews for an episodic game I learned my lesson from my attempt to review each individual episode of The Raven, despite differences in each episode, at the end of the day you do just end up saying the same thing about each episode. It made my vocabulary feel a lot more limited than it already is. That's why after writing my first impressions, way back when the first episode was released, I have gone completely silent on my progress of The Wolf Among Us by Telltale Games. However, my lack of reporting on my progress should not be mistaken for a lack of progress, for I have indeed recently finished the game's final episode and am now finally ready to provide my thoughts on the game as a whole.
Assassin's Creed is a series that has always and will always hold a special place in my heart. It's hard for me to say what exactly it is about the series that so hooked me way back when I was jumping about as Altair, but it's irrelevant because it happened. Since AC2 I have counted Assassin's Creed as my second favourite video game series of all time (behind an obvious front-runner), beating out even my love of Halo and the games made by Telltale Games.
Brothers: A Tale of Two Sons (or, more simply: "Brothers"), developed by Starbreeze Studios, is a big name now and in fact it has been since release. It has been widely praised by fans and critics and actually won Best Xbox Game at this year's Spike's video game awards (because I can't stand calling it "VGX"), beating heavy hitters like Bioshock Infinite and GTA:V. Most especially it has received praise for it's writing, it's looks and overall feel. I'm a bit behind the times in that I've only managed to play through it now over Christmas.
In Brothers you play as both of a pair of brothers simultaneously, making it a surprisingly unique game in which you essentially have to co-operate with yourself in order to solve a series of uncomplicated puzzles. Designed specifically for XBLA the left analogue stick and left trigger control older Bieber-esque brother while the right analogue stick and trigger control the younger, blonde mop-top brother. Each brother also has unique "gameplay" abilities, with Bieber-hair being stronger (ironically) and Beatles-hair being smaller and nimbler. With both of these protagonists at your fingertips it is up to you to go on a grand scope fantasy adventure to find some special plant which will save your seriously ill father. This is done across a vast fantasy world in which the two brothers have to interact with the environment and work with each other in order to progress.
FTL is one of the poster-boys for Kickstarter campaigns. It's the heart-warming and fun-filled story of how two men, Matthew Davis and Justin Ma (and their company Subset Games), were making a video game and turned to the gaming community for aid in their time of need. Because the gaming community was their only hope. And things went decidedly well for them as people threw money at their computers hard enough that they managed to raise over $200,000 for development of the game.
And the success didn't stop there either, because after they finished development and released it out into the wild it got positive reviews and responses all across and board and currently has sales figures somewhere above 500k. In short, it is the perfect example of why Kickstarter is used by so many hopeful indie games companies today and why so many of those might actually let people down. "What?! But it's an indie Kickstarter project! Why is it not good?"
Ah. Legends of Dawn. Indie produced. Successfully Kickstarted. Steam Greenlighted. It has a suite of interesting features and the devs claim that it is a hardcore fantasy game. But is it actually any good? You must read past Friend Bump to find out.
Before we begin the review proper I would like to share with you a brief e-mail message I am deeply considering sending to Telltale games. It goes as follows *ahem*:
Dear Telltale Games,
Screw you guys. I hate you. Well, I also love you... But NEVER MIND THAT! You have done two things for which I will be complaining about to you right now! First, you have placed me in an awkward position regarding a review I wrote less than a month ago! Some things I wrote have proved incorrect and now I am feeling both irritated and foolish. I hope you're pleased with yourself...
Secondly, and more importantly! I believe your game "The Walking Dead" is a example of some form of the cruellest and most horrible psychological warfare in the brief existence of our species. I will see you in some European High Court! Good DAY to you sirs!
P.s. I still love you though.
Because last week I uploaded the final episode of our Amnesia series I suddenly found myself at a loss of what to record next. I had initially been considering continuing my playthrough of indie horror Anna but if you have read the review you will know that I was less than impressed with the game and even after saying that I just wanted to finish the damn thing, I gave up because I simply did not want to play any more.
So I am here to announce MMGaming's current plans for videos in the next short while. We have got a few ideas for multiplayer videos including Borderlands 2, Guild Wars 2 and a horror beta of Survivors. As well as this we might be seeing some more Call of Cthulhu and FTL from Tim. I also have a few plans including perhaps some Amnesia custom stories or other horror game mods. Todat however I wish to welcome you to the start of something completely different! Check it out after the jump!