Since Dear Esther I have to admit I can be partial to a well-done Walking Simulator. The Stanley Parable, for instance is a personal favourite and remains an incredibly smart and amusing game. However, these days far too many games which fall into this category rely too much on the same tricks Dear Esther did. Primarily relying on pretty graphics and a vague, “you-decide-what-it-all-means” story to try and carry themselves to critical acclaim. Personally I feel these things are often in danger of being overly pretentious and actually just not very interesting. Continue reading
I’m not going to go so far as to say that I dislike roguelikes. In fact I can immediately name a couple I’ve had a good time with, along with a few darlings of the industry, things like FTL and Binding of Issac. However, for all that, I also think roguelikes in general are not aimed for me. After dying a few times I tend to get easily disheartened with playing through the same levels for the dozenth time in a row, with unvarying levels of progress and so I give up. In particular this tends to happen after an unusually successful run of the game, and so when this too inevitably ends in failure I simply give up on trying to get further. Continue reading
It’s quite a common theme for me that when I’ve had a few drinks I start spouting off the glories of British Imperialism. This tends to involve espousing the virtues of Churchill, redcoats, tea, getting the cane out of the cupboard and using it on the bloody Frenchies and how we can all agree that this whole “experiment” of USA Independence has clearly not really worked out. This is why strategy games set in this era are something I am particularly fond of, despite a criminal lack of them. Empire: Total War is reasonable fun but beyond that the combat lacks nuance (and the sailing ship combat is so dire that it’s hard to overlook), meanwhile the seemingly fabulous Europa Universallis IV is so damned complicated that after two separate failed attempts to figure it out, I rather despair of ever getting into it. Continue reading
I’m not sure who I feel worse for right now, Lucas Pope or other devs aspiring to release their own indie hit… On one hand you have to feel for Lucas Pope because now he’s created Papers Please and Return of the Obra Dinn, releasing both to great success and critical acclaim, so now all eyes are on him to see what he does next. Don’t they always say the third album is the difficult one? On the other hand, imagine what it must be like to be a solo indie dev these days, in University or beyond. You can’t win awards and get famous through your hot take on pixel sprite platforming now! No, for you to achieve success what you need to do is come up with a unique mechanic which is simultaneously simple and intuitive but also engaging and involved, you’ll need to write an exciting story which prompts discussion and thought, and then on top of that you can sprinkle in the graphics and animations, which also ought to be unique enough that someone could point to a still frame from it and recognise what it’s from. And even then you’ll still be compared against Lucas Pope. So, y’know, it’s not asking much! Continue reading
Inspired by the PC Gamer Top 100 games list here is the continuation of own list of the Best Video Games Ever. MMGaming’s official Top 50 Games.
Just a quick reminder of the rules and requirements for a game to make it into the MMG Top 50: first of all, the games in our Top 50 will naturally only include those games which one of us (me or Tim) have played. They will also include games from literally any platform we’ve had access to across the ages.
In order to belong on the list the game had to more-or-less fit two separate criteria: the games would have to be something which blew us away at the time of playing it, such that it still provokes an emotional response now, but also a game which we think is still very worth playing today. As such, some games which we are trying to provide a list of games which were both brilliant at the time but also have not aged like hot garbage and so their excellence can only be explained through the lens of nostalgia. Continue reading
Welcome all to this year’s “MMGaming Awards” post. Although in reality the post this year is going to be rather different than our previous awards posts. For starters, beyond naming our Game of the Year (and maybe having a rant about the games industry) I won’t really be writing out any other awards. Instead, this year this post will function as something of a “State of MMGaming Address” where I will briefly go over where things stand on our site and lives in general. So, rather unfortunately, many game developers will be going home award-less tonight…
Anyway, let’s just JUMP into it! *clap clap*
(Contains spoilers for the first Life is Strange)
Looking back on the original Life is Strange by DontNod is an odd thing for me. I remember enjoying the game and I remember thinking there were a fair handful of effective moments from it, but also when tasked to actually recall some things about the game what I invariably come up with is that I remember playing as a mousy, impossibly introverted teenage girl who only speaks in super breathy whispers and says super cringey things. And also there were a few absolutely impossible phenomena occurring in the game which absolutely nobody seemed to make a big deal about.
So it’s certainly a strong plus for Deck Nine that they more or less completely captured every aspect of this in their prequel to the game: Before the Storm. Continue reading