Dragon Age: The Veilguard review – “A return to form” if the form was “SHIT”

In Dragon Age: The Veilguard, player character Rook reflects on their identity while facing Elven Gods in Thedas. Despite moments of self-affirmation, the game suffers from poor writing, shallow gameplay mechanics, and a disregard for previous lore. Ultimately, it fails to engage fans, earning a disappointing rating of 26/100.

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Beyond the Pale Sleeper – Citizen Sleeper and The Pale Beyond double review

I have in the last couple of months played a couple of new “point-and-click” (I use the phrase loosely) narrative-focused games which both use time elements and resource management to drive their central story. The games in question here being The Pale Beyond and Citizen Sleeper. The similarity of the mechanics of both games combined […]

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Psychonauts 2 review – raztackular

Psychonauts is a game that has some fairly outstanding pedigree. It’s one of those cult classics which have become deeply rooted in nostalgia for a great many people, partly because the original supposedly underperformed commercially and partly because there haven’t been a billion sequels to beat the idea to death. It fits into a niche […]

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Persona 5 Royal review – Schoolgirls, maids, romance and of course using your powers to change the way people view the world

This is gonna be one of the weirder reviews I’ve done here on MMGaming. Persona 5 Royal was honestly a pretty excellent game, one I’d thoroughly recommend (with a few caveats of course), and that’s so-far, so-standard. The game is extremely highly praised, so adding more praise on top of that probably doesn’t seem quite […]

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The King’s Dilemma (board game) review – A point! a point! my kingdom for a victory point!

THIS REVIEW IS CERTIFIED SPOILER FREE So, two years ago, pandemic gripped the land, and that’s an ironic statement because I mean the real one and not the board game. Yes, I know, I’m a comedic genius. During that time my friend’s and I turned to TableTop Simulator for our board game fix, something we’d […]

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