Well, push some ecstasy up me bum and call me Molly, Shadow of Mordor got a sequel. This was something of a surprise to me because honestly while I knew Shadow of Mordor received a decent amount of critical praise and sales, I also got the impression this was mostly because it was just a bad year. I never realised it reached the levels worthy of it starting a franchise! I’ll also admit that while I was moderately hyped for Shadow of War, a lot of the early media reports (particularly the loot box controversy) killed it for me. Even with all those insistences that it was bigger and badder! In the meantime, I was still rather happily trucking through Shadow of Mordor and so I guess now is the ideal time to be a look at what started off this new, slightly odd, series. Continue reading
I feel like I need to preface this review with my previous exposure to isometric RPGs. I’m too young to have fully appreciated “old school” RPGs such as Baldurs gate, Planescape: Torment and Wasteland. I did indeed play Baldurs gate and Baldurs gate 2. The first of which was my mothers purchase when I must have been around 7 or 8 years old, 1999 or 2000. Obviously being a complex RPG the nuances were completely lost on me.
Hi folks! You may have noticed we have a schedule now, of course we never stick to a schedule but we certainly do try. This week Seb checks out the indie game Ghost of a Tale. The graphics and art style are super awesome but Seb doesn’t seem too impressed with the stealth mechanics. Anyway, have a look and see if it’s something you want to keep on your radar! You can access the video by clicking the title of this post, or by checking out the panel on the right hand side of the website.
So, you want to make an award winning video game series, or as they call it in Ubisoft and EA: “a cash cow”? Well, look no further than this simple guide which can get you there in the smallest of steps. First of all you need an interesting and novel idea. Perhaps you are an assassin who jumps into hay bales, perhaps you have a chainsaw attached to a machine-gun. You’re Batman? No, I think that’s been done before… Oh, you want to make a GOOD Batman game? Well, then, proceed directly to Step 2! Step 2 is easy, by now you’ve made a successful and exciting video game which may have even won awards and has generated enough capital for you to make another game. For Game Two *huuurrk* The Revengeancing you just need to have a look at what people liked and didn’t like about the first game! Easy-peasy! They like the combat and the stealth, then give them MORE of it! They dislike the enclosed size of the map and difficulty in traveling around, well make the map bigger and give them the ability to extend their glides almost indefinitely! They think there are a little too many Riddler trophies? Well… Perhaps that’s not the best example… The point is, that making a second game is as simple as simply making MORE of Game One (with the wrinkles ironed out). But then one gets to game three. Game Three is the hard one, by this point people will start expecting good things from your games. They’ll want more of what they liked from the first two, but now will also want OTHER new things to excite them as well. From here, you’re pretty much on your own because the third game often seems to be something of a stumbling block for franchises (unless your Bethesda or Rockstar, who will literally NEVER fail at making a good game). Continue reading
When it comes to writing reviews for an episodic game I learned my lesson from my attempt to review each individual episode of The Raven, despite differences in each episode, at the end of the day you do just end up saying the same thing about each episode. It made my vocabulary feel a lot more limited than it already is. That’s why after writing my first impressions, way back when the first episode was released, I have gone completely silent on my progress of The Wolf Among Us by Telltale Games. However, my lack of reporting on my progress should not be mistaken for a lack of progress, for I have indeed recently finished the game’s final episode and am now finally ready to provide my thoughts on the game as a whole.
Assassin’s Creed is a series that has always and will always hold a special place in my heart. It’s hard for me to say what exactly it is about the series that so hooked me way back when I was jumping about as Altair, but it’s irrelevant because it happened. Since AC2 I have counted Assassin’s Creed as my second favourite video game series of all time (behind an obvious front-runner), beating out even my love of Halo and the games made by Telltale Games. Continue reading
Brothers: A Tale of Two Sons (or, more simply: “Brothers”), developed by Starbreeze Studios, is a big name now and in fact it has been since release. It has been widely praised by fans and critics and actually won Best Xbox Game at this year’s Spike’s video game awards (because I can’t stand calling it “VGX”), beating heavy hitters like Bioshock Infinite and GTA:V. Most especially it has received praise for it’s writing, it’s looks and overall feel. I’m a bit behind the times in that I’ve only managed to play through it now over Christmas.
In Brothers you play as both of a pair of brothers simultaneously, making it a surprisingly unique game in which you essentially have to co-operate with yourself in order to solve a series of uncomplicated puzzles. Designed specifically for XBLA the left analogue stick and left trigger control older Bieber-esque brother while the right analogue stick and trigger control the younger, blonde mop-top brother. Each brother also has unique “gameplay” abilities, with Bieber-hair being stronger (ironically) and Beatles-hair being smaller and nimbler. With both of these protagonists at your fingertips it is up to you to go on a grand scope fantasy adventure to find some special plant which will save your seriously ill father. This is done across a vast fantasy world in which the two brothers have to interact with the environment and work with each other in order to progress. Continue reading