Beyond the Pale Sleeper – Citizen Sleeper and The Pale Beyond double review

I have in the last couple of months played a couple of new “point-and-click” (I use the phrase loosely) narrative-focused games which both use time elements and resource management to drive their central story. The games in question here being The Pale Beyond and Citizen Sleeper. The similarity of the mechanics of both games combined […]

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Life is Strange review – “Hella” ain’t no place I ever heard of

Say “hella” again. I dare you, I double-dare you motherfucker say “hella” one more, goddamned time. Okay, now that’s out of the way… I assume people by now are aware of “The Telltale Game”? You know: a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the […]

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