Beyond the Pale Sleeper – Citizen Sleeper and The Pale Beyond double review

I have in the last couple of months played a couple of new “point-and-click” (I use the phrase loosely) narrative-focused games which both use time elements and resource management to drive their central story. The games in question here being The Pale Beyond and Citizen Sleeper. The similarity of the mechanics of both games combined […]

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Minecraft Story Mode review – Telling tales about Telltale

So, a Telltale Game… Excellent! I get to tell you that Telltale have made another game along the formula of “a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have supposedly far-reaching consequences within the scope of the game?” […]

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