I’m not going to go so far as to say that I dislike roguelikes. In fact I can immediately name a couple I’ve had a good time with, along with a few darlings of the industry, things like FTL and Binding of Issac. However, for all that, I also think roguelikes in general are not aimed for me. After dying a few times I tend to get easily disheartened with playing through the same levels for the dozenth time in a row, with unvarying levels of progress and so I give up. In particular this tends to happen after an unusually successful run of the game, and so when this too inevitably ends in failure I simply give up on trying to get further. Continue reading
Xenonauts by Goldhawk Interactive is billed as the “spiritual successor” for UFO: Enemy Unknown, also known as X-COM: UFO Defense from the early 90’s (thanks Wikipedia!). I.e. back in the day when I was more concerned with learning how to walk and breath simultaneously instead of complex and novel turn-based strategy. X-COM is a turn-based strategy game which was, apparently, a commercial and critical success but honestly I had not heard of it until a few years ago when 2K Interactive rebooted the series with X-COM: Enemy Unknown (taking the best parts of both names and mashing them together to make a new one it would seem). This is also not to be confused with The Bureau: XCOM Declassified which was a 3rd person shooter which was about as successful as warm milk on a hot Summer’s afternoon.