I have something of an odd relationship with Life is Strange. I overall have pretty favourable memories about the first one, which is reflected in my review. I had my niggles, but I thought that the game largely did a lot right with its storytelling. Having said that, I’ve also repeatedly had discussions with Lamios about this and […]Read More Life is Strange 2 review – This is why My Hero Academia would never work
Since Dear Esther I have to admit I can be partial to a well-done Walking Simulator. The Stanley Parable, for instance is a personal favourite and remains an incredibly smart and amusing game. However, these days far too many games which fall into this category rely too much on the same tricks Dear Esther did. Primarily relying on pretty graphics and a vague, “you-decide-what-it-all-means” story […]Read More Firewatch review – I’m a hipster and I’m okay!
(Contains spoilers for the first Life is Strange) Looking back on the original Life is Strange by DontNod is an odd thing for me. I remember enjoying the game and I remember thinking there were a fair handful of effective moments from it, but also when tasked to actually recall some things about the game what I […]Read More Life is Strange: Before the Storm review – Angst me up motherfucker!
You know what really bothers me about Hellblade: Senua’s Sacrifice? Something which made me feel really extremely silly and therefore irritated with developers Ninja Theory for making me look and feel silly. Have you heard about the whole controversy that surrounded the game’s save files? The game itself even outright tells you that if you […]Read More Hellblade: Senua’s Sacrifice review – You must be mad!
As always, I waited until the final episode of Telltale’s Batman was released before playing the series (more-or-less) straight through. It used to be the case that my intro when writing about a Telltale game would be a fairly boring affair (and indeed much of the review would be as well) as my praise for […]Read More Telltale’s Batman review – I’m the gosh-darned Batman!
So, a Telltale Game… Excellent! I get to tell you that Telltale have made another game along the formula of “a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have supposedly far-reaching consequences within the scope of the game?” […]Read More Minecraft Story Mode review – Telling tales about Telltale
Say “hella” again. I dare you, I double-dare you motherfucker say “hella” one more, goddamned time. Okay, now that’s out of the way… I assume people by now are aware of “The Telltale Game”? You know: a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the […]Read More Life is Strange review – “Hella” ain’t no place I ever heard of
As I stated last year, when I had finished reviewing The Wolf Among Us and the second season of The Walking Dead, I refuse to play and thus review any of Telltale’s games until they are actually FINISHED, with every episode released. So, if you are wondering why the heck this is the first you are […]Read More Tales from the Borderlands review – 870 gazillion less guns
Over the last year I finished both of Telltale’s most recent episodic, interactive stories (not counting the ones which are not finished yet). I immensely enjoyed my time in both of them and have reviewed both as well to explain why I did. The Wolf Among Us features the adventures of Bigby Wolf in the world of Fables, attempting […]Read More Telltale Games Episodes editorial – The boy has no patience
The first season of The Walking Dead by Telltale Games (and yes I am well aware of how easy it is to mix that up with the TV series given that their use of the word “season”) is easily one of my favourite games from the past few years, is possibly within my top 10 of […]Read More The Walking Dead Season 2 review – I see too many dead people