Since Dear Esther I have to admit I can be partial to a well-done Walking Simulator. The Stanley Parable, for instance is a personal favourite and remains an incredibly smart and amusing game. However, these days far too many games which fall into this category rely too much on the same tricks Dear Esther did. Primarily relying on pretty graphics and a vague, “you-decide-what-it-all-means” story […]Read More Firewatch review – I’m a hipster and I’m okay!
(Contains spoilers for the first Life is Strange) Looking back on the original Life is Strange by DontNod is an odd thing for me. I remember enjoying the game and I remember thinking there were a fair handful of effective moments from it, but also when tasked to actually recall some things about the game what I […]Read More Life is Strange: Before the Storm review – Angst me up motherfucker!
*Contains main story spoilers for Blood and Wine* When it comes to games I love I enjoy critiquing them into the ground, discussing their various foibles and small imperfections with anyone who will listen. If I ever do actually begin properly going into an in-depth analysis of parts of a game’s story on here then […]Read More The Witcher 3: Blood and Wine story critique – Another Witcher post? It’s only because I love it
As always, I waited until the final episode of Telltale’s Batman was released before playing the series (more-or-less) straight through. It used to be the case that my intro when writing about a Telltale game would be a fairly boring affair (and indeed much of the review would be as well) as my praise for […]Read More Telltale’s Batman review – I’m the gosh-darned Batman!
I feel like I need to preface this review with my previous exposure to isometric RPGs. I’m too young to have fully appreciated “old school” RPGs such as Baldurs gate, Planescape: Torment and Wasteland. I did indeed play Baldurs gate and Baldurs gate 2. The first of which was my mothers purchase when I must […]Read More Tyranny Review – It Feels Good To Be The Bad Guy (Spoiler Free)
So, a Telltale Game… Excellent! I get to tell you that Telltale have made another game along the formula of “a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have supposedly far-reaching consequences within the scope of the game?” […]Read More Minecraft Story Mode review – Telling tales about Telltale
Say “hella” again. I dare you, I double-dare you motherfucker say “hella” one more, goddamned time. Okay, now that’s out of the way… I assume people by now are aware of “The Telltale Game”? You know: a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the […]Read More Life is Strange review – “Hella” ain’t no place I ever heard of