Life is Strange: True Colours review – I refuse to spell it as “colors” and I will fight any Americans who say otherwise

For those of you keeping track, my opinion of the franchise of Life is Strange has been basically on a downhill trend ever since its inception. I quite liked the original by devs DontNod and then also kinda-sorta liked the prequel Before the Storm, but believe it was basically ruined by an absolutely garbage ending […]

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Life is Strange 2 review – This is why My Hero Academia would never work

I have something of an odd relationship with Life is Strange. I overall have pretty favourable memories about the first one, which is reflected in my review. I had my niggles, but I thought that the game largely did a lot right with its storytelling. Having said that, I’ve also repeatedly had discussions with Lamios about this and […]

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Firewatch review – I’m a hipster and I’m okay!

Since Dear Esther I have to admit I can be partial to a well-done Walking Simulator. The Stanley Parable, for instance is a personal favourite and remains an incredibly smart and amusing game. However, these days far too many games which fall into this category rely too much on the same tricks Dear Esther did. Primarily relying on pretty graphics and a vague, “you-decide-what-it-all-means” story […]

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The Witcher 3: Blood and Wine story critique – Another Witcher post? It’s only because I love it

*Contains main story spoilers for Blood and Wine* When it comes to games I love I enjoy critiquing them into the ground, discussing their various foibles and small imperfections with anyone who will listen. If I ever do actually begin properly going into an in-depth analysis of parts of a game’s story on here then […]

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Minecraft Story Mode review – Telling tales about Telltale

So, a Telltale Game… Excellent! I get to tell you that Telltale have made another game along the formula of “a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have supposedly far-reaching consequences within the scope of the game?” […]

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Life is Strange review – “Hella” ain’t no place I ever heard of

Say “hella” again. I dare you, I double-dare you motherfucker say “hella” one more, goddamned time. Okay, now that’s out of the way… I assume people by now are aware of “The Telltale Game”? You know: a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the […]

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