Since Dear Esther I have to admit I can be partial to a well-done Walking Simulator. The Stanley Parable, for instance is a personal favourite and remains an incredibly smart and amusing game. However, these days far too many games which fall into this category rely too much on the same tricks Dear Esther did. Primarily relying on pretty graphics and a vague, “you-decide-what-it-all-means” story to try and carry themselves to critical acclaim. Personally I feel these things are often in danger of being overly pretentious and actually just not very interesting. Continue reading
(Contains spoilers for the first Life is Strange)
Looking back on the original Life is Strange by DontNod is an odd thing for me. I remember enjoying the game and I remember thinking there were a fair handful of effective moments from it, but also when tasked to actually recall some things about the game what I invariably come up with is that I remember playing as a mousy, impossibly introverted teenage girl who only speaks in super breathy whispers and says super cringey things. And also there were a few absolutely impossible phenomena occurring in the game which absolutely nobody seemed to make a big deal about.
So it’s certainly a strong plus for Deck Nine that they more or less completely captured every aspect of this in their prequel to the game: Before the Storm. Continue reading
*Contains main story spoilers for Blood and Wine*
When it comes to games I love I enjoy critiquing them into the ground, discussing their various foibles and small imperfections with anyone who will listen. If I ever do actually begin properly going into an in-depth analysis of parts of a game’s story on here then you know at least that my imagination was caught by the game’s writers. It’s fairly rare for me to really love a game, for instance I’ve only ever posted any in-depth analysis of the ending for Mass Effect 3, and despite my continuing dislike of that aspect of the story, the rest of it still shines as one of my favourite experiences in gaming.
So with that preface I will follow it by saying that when I now start to negatively talk about the ending and a few important plot points in The Witcher 3 DLC: Blood and Wine you know that this does not mean you should not get the DLC. I will repeat what I said in my actual review that despite my frustrations with a few aspects, this is still one of the absolute best things you can play, bar none.
As always, I waited until the final episode of Telltale’s Batman was released before playing the series (more-or-less) straight through.
It used to be the case that my intro when writing about a Telltale game would be a fairly boring affair (and indeed much of the review would be as well) as my praise for the game they produced tended to almost be as formulaic as the games themselves. Lately though, Telltale has been fairly prolific, with essentially two major series released every year for at least the last three years in a row. However, perhaps as a by-product of this increased output, there has been a rather significant drop in the quality of the games produced over that time. Other than their flagship Walking Dead series I have had mixed feelings towards their different titles, from definite enjoyment of the Wolf Among Us and Tales from the Borderlands to outright loathing of Minecraft: Story Mode. Continue reading
I feel like I need to preface this review with my previous exposure to isometric RPGs. I’m too young to have fully appreciated “old school” RPGs such as Baldurs gate, Planescape: Torment and Wasteland. I did indeed play Baldurs gate and Baldurs gate 2. The first of which was my mothers purchase when I must have been around 7 or 8 years old, 1999 or 2000. Obviously being a complex RPG the nuances were completely lost on me.
So, a Telltale Game… Excellent! I get to tell you that Telltale have made another game along the formula of “a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have supposedly far-reaching consequences within the scope of the game?” *Gasping inhale* I get to repeat all of that, tell you my few niggles about the game and then recommend it to you… Again…
EXCEPT this isn’t the case. While the game does stick to the forumla, I can rather gleefully inform you that Minecraft Story Mode, is utterly fucking DREADFUL! Oooh, I’ve been looking forward to this happening!
Say “hella” again. I dare you, I double-dare you motherfucker say “hella” one more, goddamned time.
Okay, now that’s out of the way…
I assume people by now are aware of “The Telltale Game”? You know: a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have far-reaching consequences in the scope of the game? *Gasping inhale* The sort of game which I have heard, in my opinion slightly unfairly, termed as interactive films, rather than games. Well, Life is Strange is a new Telltale game, by DontNod entertainment and NOT by Telltale surprisingly… This is indeed a most disturbing universe…