As I stated last year, when I had finished reviewing The Wolf Among Us and the second season of The Walking Dead, I refuse to play and thus review any of Telltale’s games until they are actually FINISHED, with every episode released. So, if you are wondering why the heck this is the first you are hearing of Tales from the Borderlands from me, when perhaps I ought to have been raving about it last year at some point, then that should fill you in. Now that’s out of the way I can actually tell you that I have now, at long last, played the game and formulated some opinions on it. Continue reading
The first season of The Walking Dead by Telltale Games (and yes I am well aware of how easy it is to mix that up with the TV series given that their use of the word “season”) is easily one of my favourite games from the past few years, is possibly within my top 10 of all time and it elicited the most genuine and heart-rending sadness from me that I have not experienced before or since from any other form of media. And I was far from alone in having this reaction to the game as well. So, saying that the sequel to the game has a big act to follow could not be any truer.
When it comes to writing reviews for an episodic game I learned my lesson from my attempt to review each individual episode of The Raven, despite differences in each episode, at the end of the day you do just end up saying the same thing about each episode. It made my vocabulary feel a lot more limited than it already is. That’s why after writing my first impressions, way back when the first episode was released, I have gone completely silent on my progress of The Wolf Among Us by Telltale Games. However, my lack of reporting on my progress should not be mistaken for a lack of progress, for I have indeed recently finished the game’s final episode and am now finally ready to provide my thoughts on the game as a whole.
Brothers: A Tale of Two Sons (or, more simply: “Brothers”), developed by Starbreeze Studios, is a big name now and in fact it has been since release. It has been widely praised by fans and critics and actually won Best Xbox Game at this year’s Spike’s video game awards (because I can’t stand calling it “VGX”), beating heavy hitters like Bioshock Infinite and GTA:V. Most especially it has received praise for it’s writing, it’s looks and overall feel. I’m a bit behind the times in that I’ve only managed to play through it now over Christmas.
In Brothers you play as both of a pair of brothers simultaneously, making it a surprisingly unique game in which you essentially have to co-operate with yourself in order to solve a series of uncomplicated puzzles. Designed specifically for XBLA the left analogue stick and left trigger control older Bieber-esque brother while the right analogue stick and trigger control the younger, blonde mop-top brother. Each brother also has unique “gameplay” abilities, with Bieber-hair being stronger (ironically) and Beatles-hair being smaller and nimbler. With both of these protagonists at your fingertips it is up to you to go on a grand scope fantasy adventure to find some special plant which will save your seriously ill father. This is done across a vast fantasy world in which the two brothers have to interact with the environment and work with each other in order to progress. Continue reading