Endweek News – Assassin’s Creed lawsuit not quite finished yet, What is this E3 thing?, a new Gears of War and some truly awesome videos!

It is that time of week where once again I delve into the grim and gritty business of video game news. It’s a cut-throat world out there, a game eat game world. A world in which only the fittest and most awesome games survive. And Call of Duty of course (OOoooh! ZING!). But seriously, it’s not really that bad (well not for everyone) and we’ve got some pretty interesting bits and pieces of news to regale you with today. Also I want to make it clear that the above video is indeed sort of relevant to this post as you shall find out later (if you read through this!)

So, what’s new Gamers?

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Kingdom’s of Amalur: Reckoning Review-pressions

I think that before I go into any great detail about Kingdom’s of Amalur: Reckoning  I should explain that this is an awkward mixture of both a review and an impressions. You see I have experienced the majority of gameplay that KoA has to offer, but where it apparently scores a lot of points is in it’s story and unfortunately I’m only about 5 hours into the main story (there are A LOT of side quests). Thus while this will function as our official MMGaming review of KoA it also will be open for change should the story impress me enough to change it.

Okay now that’s out of the way I can say another thing. I’ve been thinking of and planning this article since I was about 6 hours in at level 7. I’m now around 16 hours in and level 15. However in that space of time my opinions of the game have changed rather dramatically. I put this down to the whole “no pain no gain” clause that is inherent with large singleplayer RPGs. You have to spend a fair bit of time getting into your character and the story and the game world before you actually properly start to enjoy yourself. And it took a little bit longer than expected in KoA. However I persevered and now I’m pleased to say I AM into it!

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IT’S OVER 1000!!! Players…

A few days ago a new Guinness World Record was set for the most gamers playing on one single online multiplayer server at the same time. Around 1000 people were all online at the same time in one gigantic battlefield with lazers and profanity flying every which way.

Developed by Much Different, Man Vs. Machine (the game in question) wasn’t supposed to be about great gameplay or amazing graphics or anything. In fact all of that is very basic when you see the video of the event itself. What it was designed to do, however, was demonstrate a new system for creating massive online battles.

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