I am not a huge fan of roguelikes. As time has gone on it has become more and more apparent to me that, sure, if I’m playing with my friends mechanics are important to me, but if I’m playing alone I place much greater emphasis on story, world-building and character. By their very nature roguelikes […]
Read More Hades review – You must travel up, from the house of the dead
I remember I first experienced Subnautica in what must have been early 2015. It had recently made the plunge into early access and was still relatively barebones. Not much more than a survival-crafting game underwater at that point, with none of the base-building and story that makes it so exceptional now. OOPS gave my review […]
Read More Subnautica review – Darling it’s better, down where it’s wetter, what the fuck was that noise?
At some point when the Earth was new and God was a boy, all the way back in late 2016 when the idea of a global pandemic was a subject for the history books as something that only happened after world wars and would never ever happen again, I did an Early Access video review […]
Read More Ghost of a Tale review – Sleekit, cowrin, tim’rous beastie
I’m not sure who I feel worse for right now, Lucas Pope or other devs aspiring to release their own indie hit… On one hand you have to feel for Lucas Pope because now he’s created Papers Please and Return of the Obra Dinn, releasing both to great success and critical acclaim, so now all […]
Read More Return of the Obra Dinn review – Meddling insurance provider saves the day?
Multiplayer RPGs. It’s a tough nut to crack when it comes to writing out my thoughts for them. Eagle-eyed readers may have noticed a conspicuous absence of any review of Divinity: Original Sin (the first one) despite the fact that I gave it my game of the year for 2014. This is because I find […]
Read More Divinity: Original Sin 2 review – Forgive me father for I have sinned. Again.
*Contains main story spoilers for Blood and Wine* When it comes to games I love I enjoy critiquing them into the ground, discussing their various foibles and small imperfections with anyone who will listen. If I ever do actually begin properly going into an in-depth analysis of parts of a game’s story on here then […]
Read More The Witcher 3: Blood and Wine story critique – Another Witcher post? It’s only because I love it
It is perhaps a little unfair that pretty much every single review I’ve seen of Arkane Studio’s Prey 2017 (because why would they want to give it its own name when there was a perfectly fine older IP to reboot) immediately begins by comparing it to other games. One could be forgiven for thinking therefore […]
Read More Prey review – Not to be confused with Prey or Bioshock
As always, I waited until the final episode of Telltale’s Batman was released before playing the series (more-or-less) straight through. It used to be the case that my intro when writing about a Telltale game would be a fairly boring affair (and indeed much of the review would be as well) as my praise for […]
Read More Telltale’s Batman review – I’m the gosh-darned Batman!
Honestly I kind of spaffed my load early when it comes to what I think about the Witcher 3. I said it in our 2015 Gaming Awards but I’ll go ahead and say it again now. The Witcher 3 is not just mine and Tim’s Game of the Year for 2015, but quite honestly I […]
Read More Witcher 3: The Wild Hunt review – Triss and Yen have competition…
So, a Telltale Game… Excellent! I get to tell you that Telltale have made another game along the formula of “a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have supposedly far-reaching consequences within the scope of the game?” […]
Read More Minecraft Story Mode review – Telling tales about Telltale