Subnautica review – Darling it’s better, down where it’s wetter, what the fuck was that noise?

I remember I first experienced Subnautica in what must have been early 2015. It had recently made the plunge into early access and was still relatively barebones. Not much more than a survival-crafting game underwater at that point, with none of the base-building and story that makes it so exceptional now. OOPS gave my review […]

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The Witcher 3: Blood and Wine story critique – Another Witcher post? It’s only because I love it

*Contains main story spoilers for Blood and Wine* When it comes to games I love I enjoy critiquing them into the ground, discussing their various foibles and small imperfections with anyone who will listen. If I ever do actually begin properly going into an in-depth analysis of parts of a game’s story on here then […]

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Minecraft Story Mode review – Telling tales about Telltale

So, a Telltale Game… Excellent! I get to tell you that Telltale have made another game along the formula of “a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have supposedly far-reaching consequences within the scope of the game?” […]

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Life is Strange review – “Hella” ain’t no place I ever heard of

Say “hella” again. I dare you, I double-dare you motherfucker say “hella” one more, goddamned time. Okay, now that’s out of the way… I assume people by now are aware of “The Telltale Game”? You know: a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the […]

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