Hades review – You must travel up, from the house of the dead

I am not a huge fan of roguelikes. As time has gone on it has become more and more apparent to me that, sure, if I’m playing with my friends mechanics are important to me, but if I’m playing alone I place much greater emphasis on story, world-building and character. By their very nature roguelikes […]

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Subnautica review – Darling it’s better, down where it’s wetter, what the fuck was that noise?

I remember I first experienced Subnautica in what must have been early 2015. It had recently made the plunge into early access and was still relatively barebones. Not much more than a survival-crafting game underwater at that point, with none of the base-building and story that makes it so exceptional now. OOPS gave my review […]

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The Witcher 3: Blood and Wine story critique – Another Witcher post? It’s only because I love it

*Contains main story spoilers for Blood and Wine* When it comes to games I love I enjoy critiquing them into the ground, discussing their various foibles and small imperfections with anyone who will listen. If I ever do actually begin properly going into an in-depth analysis of parts of a game’s story on here then […]

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Minecraft Story Mode review – Telling tales about Telltale

So, a Telltale Game… Excellent! I get to tell you that Telltale have made another game along the formula of “a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have supposedly far-reaching consequences within the scope of the game?” […]

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