Bioshock Infinite by Irrational Games will have more than just the standard easy, medium and hard modes of previous Bioshock games. Ken Levine, the co-founder and creative director of Irrational Games explains that he is an old-school gamer and as such wanted to include a “1999 Mode” into the game. Because everyone knows that back then games were harder and for REAL gamers. Not the pansy ass gamers of today who expect everything to be done for them…
Basically the new game mode will probably mean that everything is harder (no you don’t say?). You’ll need to manage your items, supplies and ammo more efficiently. You’ll need to keep an eye on your health and powers and you’ll have to make tougher decisions. What do we mean by tougher decisions? Well the now some of the choices of powers and abilities you make in game are permanent and can’t be changed, so you’ll need to think more carefully about what to get and do.
Also there will apparently even be a “Game Over” sign if you don’t have the resources to ressurect yourself on death.
While I applaud new ideas (or even old ideas I suppose in this case) and if people want challenging then good for them. I hope they make it through the game. Me personally? I’m not sure I’ll play this game mode, not even for the achievements…