If you’ve read the start of my recent Retrospectacle on World of Warcraft then you might understand that both Tim and I were big time fans of Blizzard’s MMO. We loved that game and everything about it and both of us, at one point or another, reached the end-game raiding content (even getting quite far at times). Both of us also quit for similar reasons, and none of those reasons were that we were fed up of the game. The simple fact was that it devoured our life, free time and money (money which we could not spare at Uni) and so we quit (him a good two years before me). Continue reading
Brothers: A Tale of Two Sons (or, more simply: “Brothers”), developed by Starbreeze Studios, is a big name now and in fact it has been since release. It has been widely praised by fans and critics and actually won Best Xbox Game at this year’s Spike’s video game awards (because I can’t stand calling it “VGX”), beating heavy hitters like Bioshock Infinite and GTA:V. Most especially it has received praise for it’s writing, it’s looks and overall feel. I’m a bit behind the times in that I’ve only managed to play through it now over Christmas.
In Brothers you play as both of a pair of brothers simultaneously, making it a surprisingly unique game in which you essentially have to co-operate with yourself in order to solve a series of uncomplicated puzzles. Designed specifically for XBLA the left analogue stick and left trigger control older Bieber-esque brother while the right analogue stick and trigger control the younger, blonde mop-top brother. Each brother also has unique “gameplay” abilities, with Bieber-hair being stronger (ironically) and Beatles-hair being smaller and nimbler. With both of these protagonists at your fingertips it is up to you to go on a grand scope fantasy adventure to find some special plant which will save your seriously ill father. This is done across a vast fantasy world in which the two brothers have to interact with the environment and work with each other in order to progress. Continue reading
Release Date city
There are two pretty big release dates to inform all you folks about and both are for March next year.
First up is Gears of War Judgement, the next Gears game which will be a prequel for the whole series and will follow Damon Baird and his own crew of four and has been set for a 19th of March release date by Epic Games.
The other big release was revealed on the Amazon UK website which states that Splinter Cell: Blacklist will be coming to the UK on the 29th of March next year.
A number of you might have noticed the conspicuous absence of any Midweek News this past week. Well I fear those sharp-eyed amongst you to have spotted that will probably spot similar things again over the coming weeks due to a number of excuses that we at MMGaming have. Very good excuses actually, I’ll have you know! We can’t spend all our time playing games and talking about them…
Ye gods! What the hell am I saying?!?
Levity aside, it’s actually true. Nick and Josh both have commitments outside of the world of gaming which make the time they can spend on MMGaming fairly limited and me and Tim have now, once again, entered that foul time period known to all in University… Yes my friends we are once again preparing for exams and Tim at least won’t be posting AT ALL while doing so. Coincidentally we both finish on the 14th of May so you should see a return to normal around then.
A few different Indie Games have been given release dates in the very near future, so if any of the following games are oens you are looking forward to then you can mark down some dates in your diary:
Insanely Twisted Shadow Planet (just confirmation that the PC version will be released, with the Xbox version out since August last year).
Shoot Many Robots (another PC version release with the XBLA and PSN versions having been released earlier this month).
Legend of Grimrock (an “old-school dungeon crawler” which we are rather interested in).
Much like the name suggests, Funcom’s MMO The Secret World is something of a mystery to us at MMGaming. Despite being alerted to it by a helpful comment way back when we started up this lovely website news for The Secret World has been few and far between. I’m not even sure how much hype there is about the game or what I should be expecting.
Well except that it’s set in a modern world… Except you fight demons and use magic! Sounds like a plan!
38 Studios in conjunction with Big Huge Games and EA today released Kingdom’s of Amalur: Reckoning in North America and it will be coming to stores in Europe on the 10th. If you haven’t heard anything about it it’s a massive fantasy RPG which looks to have gameplay similar to that of Dragon Age (in the position of the camera at least).
Supposedly your character starts of as a “blank slate” and, like Fable you can level up whatever talents and skills you want. Also apparently the game is absolutely massive with well over 200 hours of gameplay. In fact supposedly there are 200 hours of gameplay in doing a speed run of the game, where you already know how to do everything and have done it before.