Life is Strange review – “Hella” ain’t no place I ever heard of

Life is Strange wallpaper

Say “hella” again. I dare you, I double-dare you motherfucker say “hella” one more, goddamned time.

Okay, now that’s out of the way…

I assume people by now are aware of “The Telltale Game”? You know: a point-and-click, character-based, interactive-story with rapid decisions made during dialogue, minor puzzle-solving, and several major decisions made over the course of the game which will have far-reaching consequences in the scope of the game? *Gasping inhale* The sort of game which I have heard, in my opinion slightly unfairly, termed as interactive films, rather than games. Well, Life is Strange is a new Telltale game, by DontNod entertainment and NOT by Telltale surprisingly… This is indeed a most disturbing universe…

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My Thoughts On: Runers – I hunger for magic!

Runers by Let’s Get Kraken Games is a top-down, indie, rogue-like adventure game, which makes it absolute nerd-bait because us folk love it when someone says “indie” or “rogue-like” or “permadeath”. Wait, hang on, no, I hate it when people say “permadeath”. Godammit! Anyway, it’s a pretty fun little game which takes a lot after the immensely popular Binding of Issac but also then adds the element of spellcrafting with over 250 unique spells available for discovery and usage within the game.

It’s a game that I personally feel is best described by it’s gameplay, as there really is no other element to it, and so I figured that instead of reviewing it I would simply create a My Thoughts On of the game so that I could voice my few criticisms and raise whatever points I could about the game whilst also showing you as much of the gameplay as I can given that I cannot play the game for shit. Anyway, check it out after the jump!

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Brothers: A Tale of Two Sons review – Review: Some Writing on a Blog

Brothers A Tale of Two Sons wallpaper logoBrothers: A Tale of Two Sons (or, more simply: “Brothers”), developed by Starbreeze Studios, is a big name now and in fact it has been since release. It has been widely praised by fans and critics and actually won Best Xbox Game at this year’s Spike’s video game awards (because I can’t stand calling it “VGX”), beating heavy hitters like Bioshock Infinite and GTA:V. Most especially it has received praise for it’s writing, it’s looks and overall feel. I’m a bit behind the times in that I’ve only managed to play through it now over Christmas.

In Brothers you play as both of a pair of brothers simultaneously, making it a surprisingly unique game in which you essentially  have to co-operate with yourself in order to solve a series of uncomplicated puzzles. Designed specifically for XBLA the left analogue stick and left trigger control older Bieber-esque brother while the right analogue stick and trigger control the younger, blonde mop-top brother. Each brother also has unique “gameplay” abilities, with Bieber-hair being stronger (ironically) and Beatles-hair being smaller and nimbler.  With both of these protagonists at your fingertips it is up to you to go on a grand scope fantasy adventure to find some special plant which will save your seriously ill father. This is done across a vast fantasy world in which the two brothers have to interact with the environment and work with each other in order to progress. Continue reading

The Raven: Legacy of a Master Thief review [Chapter 1] – I’m Tintin!

The Raven wallpaper

It amuses me sometimes how the big video game publishers pander to the video gamer. All male protagonists are hugely built American (the only good guys on the planet) space marines (Japanese games need not apply here) with voices more gravelly than the driveway outside Buckingham Palace and all female side-kicks have been doing one million squats and sit ups every single day since birth giving them the perfect hourglass figure (Japanese games apply here at about one billion times worse). So personally I think that The Raven deserves critical acclaim and world-wide recognition for being the first game where you play a portly, balding Swiss man who is probably supposed to be in his fifties or even sixties. He even has a heart condition. That alone makes the game stand out, because I don’t think I’ve ever played a video game character without a six-pack. Naturally as one of the unwashed masses this was so far out of my comfort zone I instantly had to turn the game off, switch on Call of Duty and rock myself back and forward to the brown colour pallet muttering “No. No. Only America is good. Swiss are bad. America good. Everyone beautiful.” It was a long while, during which time I had to call several people faggots and noobs before I could even consider turning the game back on.

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To the Moon – Vicarious sobbing still counts

This is definitely one of the odder reviews in my time, not because of the game itself, but because I never actually played the game I am reviewing. This would normally mean that any review I could possibly write on the subject would be completely null and void (for what is the point of reviewing a game you haven’t played, that doesn’t make any sense). However! I would like to suggest you read on for reasons which I will explain momentarily.

The game in question is the indie, story-based, self-styled  “Adventure RPG” To The Moon, developed by Freebird Games. The game uses pixel arts and pixel sprites for graphics, is £6.99 on steam and has received numerous awards for it’s outstanding nature. The game’s protagonists are the Doctors Neil Watts and Eva Rosalene who work for a company which grants dying people their final wishes. In a blend between Inception and Total Recall this company sends it’s Doctors into patients minds to give them false memories of whatever they choose so that they can die happy (in the game lore these artificial memories clash with the real ones and so cannot be done with a person still alive). The game follows the two of the Doctors as they travel through the memories of one Johnny Wyles, slowly jumping backwards in time through his mind in order to plant his final desire to go to the Moon into his mind so that he can die happy, in the process they are privy to some of the biggest and most stand-out memories of his life.

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Our Thoughts On: Stacking

Stacking, a puzzle/adventure game developed by Double Fine Productions was initially released on XBLA and PSN over a year ago but was only as recently as March released on PC. Tim bought the game in the Steam Summer Sale, which continues to go around making everyone spend lots of money, and has provided us with a review!

This is not, however, any ordinary review. For this is the first video in Tim’s new video series: My Thoughts On. Tim will from now on mostly be providing video content for MMGaming and less written work and as such his reviews will from now on be done in video form. We do have our standard rating but this time our rambling thoughts and opinions come at you in the form of sound and not text! Hoorah!

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Endweek News – Release Date City, Colour Me Intrigued and Videos

Release Date City

Just one release date for you this week. Developers Ronimo Games have announced that sometime in the next month the successful MOBA, fresh from XBLA and PSN, Awesomenauts will be getting a PC release version on Steam. There is not definite release date yet, but saying “this month” is close enough in my estimation.

Also for those of you who own a Mac there is actually a Mac version in progress as well, so you’ll actually be able to try this one!

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